MM and combat . Switching Modes
switch between navigation mode and combat mode in master modes, where flare counts and missile numbers reset with each mode change
2 years ago
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The requirement to switch between navigation mode and combat mode in master modes, where flare counts and missile numbers reset with each mode change, is an inefficient mechanic in certain contexts. constantly toggling between modes, plus having to reset flares and missiles disrupts the flow of gameplay. Players may find themselves repeatedly pausing to switch modes and replenish resources, which can break immersion and hinder enjoyment. Resetting flare counts and missile numbers with each mode change can create artificial difficulty. Players may find themselves in situations where they're suddenly ill-equipped for combat due to a recent mode switch, leading to frustration rather than genuine challenge. Gameplay pacing can suffer as a result of this mechanic. Having to constantly pause to manage mode switches and resource replenishment can slow down the overall pace of the game, detracting from its excitement and momentum. Managing flare counts and missile numbers alongside other gameplay elements adds an unnecessary layer of complexity to resource management. This can overwhelm players, especially in fast-paced or high-pressure situations. A more streamlined approach that integrates combat capabilities seamlessly into gameplay without the need for constant reseting of resources would likely be a better route.
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