Pirate Week 2954
Past event
September 17 to September 27
Star Citizen Podcast-Server Meshing Testing Update
This video provides a Discussion about an update on the development of Server Meshing in Star Citizen.
last year
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Server Meshing Update & Playtest Results
This video provides an update on the development of Server Meshing in Star Citizen.
● The video begins by explaining that the old Network Message Queue (NMQ) system was replaced by the Replication Message Queue (RMQ) system in version 3.24.1. The older system suffered from a design flaw that caused performance issues, especially with higher player counts.
● With the new system in place, Server Meshing tests have resumed with the goal of identifying bottlenecks and bugs. The tests aim to achieve low-latency replication at scale with real players.
● The video then discusses the results of the recent Server Meshing tests, "B" and "C".
● Test "B" showed that while the RMQ fixed the previous bottleneck, new bottlenecks were identified relating to player zoning and overall latency at higher player counts.
● Test "C", which removed the legacy NMQ system entirely, showed considerable improvement in the game's ability to scale. However, zoning times and other gameplay issues at higher player counts were observed.
● The video concludes by acknowledging the challenges in implementing Server Meshing but reaffirms the commitment to rapid iteration and improvement. Future development will focus on the newly identified bottlenecks and bugs.
AI generated 💥Star Citizen Podcast💥
Last modified by author last year

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