What I Hope Pyro's PVP & Rep Will Evolve Into.

A Lawless PVP System, that's run by Reputation.

last year

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I Hope you can oneday Choose to Pledge yourself to a Faction. Player/ NPC Ships should be clearly Identifiable as Members of a Faction. If you Damage someone who is in the same faction first, you get a large reputation Hit. That's if the Player you shot/ damaged confirms your Aggression wasn't Allowed. This would drastically change how PVP works in Pyro. You'd instead of having random players shooting at you around the Space Stations, you'd have Players who are in opposing faction trying to swoop in and get a kill while the space station and any allied faction members shoot back at them. Making the Space Station still Lawless, and a Pirate Like Station. But willing to Defend their Members.

Because Pyro is a Lawless System, and is meant to be a PVP Hotspot System. They should make it so you get Reputation for Killing Players and NPCs of Opposing Factions. So not only do you get Punished for attacking Fellow Faction Members, you get Rewarded for Attacking Opposing Faction Members. And no Reputation Increase or Decrease for attacking Players/ NPCs that are not in any of Pyros Factions. With These Basic Reputation Changes. It Both Encourages PVP. Makes Your Chosen Factions Space Station Safer. Encourages Players To Pick A Faction To Support So They Atleast Know 1 Faction of Pyro Is Less Likely to KOS Them, and this could also add more Player to Player interaction. I.E Coming Across a Fellow RnR Member Being Attacked by an Opposing Faction. You Can Swoop in to Aid them, making it a 2v1.

A Lawless PVP System, that's run by Reputation.

.. P.S Please Don't Take This As Hate. I Don't Dislike Current Pyro. I'm Just Posting My Own Thoughts and Ideas. :D Also this is my first post. Please don't bite my ankles!

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