Alpha Team Space Command / ATSC

  • PMC
  • Regular
  • Freelancing
    Freelancing
  • Security
    Security

To provide resilient and affordable Space and Cyberspace capabilities for the Allied Forces and Humanity.

As a result, ATSC’s activities make the space domain reliable to allied warfighters and civilians by assuring their access to space.

“Guardians of the High Frontier”



History

Lore Timeline:

2057

  • Earth’s resources are completely depleted. A race to claim every ore bearing rock in the solar system begins.

2079

  • Tension grows, and nations compete for ever declining resources, and expand their military capabilities in space.

2085

  • EuroFed deep space survey ship Argo is impounded by S.D.R.A.F. Coalition Forces, three ships are destroyed in the ensuing police action. Negotiations fail… and war breaks out.

2086

  • The war escalates, and military resources on all sides are rapidly depleted.

2087

  • The final fleet action takes place at Nereus Harbor, orbiting Neptune. Within days the battle is finished. Damaged and badly irradiated, the flagship Damocles is the only cruiser to survive the conflict. The war is over. Powerful multi-national corporations unite to take control and restore order to the tatters of society. With little remaining military or financial resources, Earth’s governments are stripped of their powers and are forced to demilitarize. The construction of capital-class armed spacecraft is outlawed.

2089

  • The corporations continue the exploitation of space, making vast profits to further strengthen their position. Earth’s coalition government is allowed to create a multi-national force to keep order in the colonies. This force would eventually be named after the last great Earth based special forces attack squadron that led a heroic last stand against the flagship Damocles during the war.

2090

  • The Alpha Team Space Command is born.

Lore Narrative:

The ATSC was created in 2090 out of government necessity to keep order in the new space colonies.

Nobody ever intended to join the ATSC, a lot of Vets did though after the collapse, but most people had enough of all the killing… and killing is what it’s all about.

When they first hit the colonies, the ATSC operated like any other Earth based force. They got slaughtered by the truck load, and it became clear that the frontiers required a more forceful type of policing.

Back then, Close Air Support was introduced in the shape of the AG-60 Havoc. Most Vets flew those babies on Mars during the war, and they were past their prime even then. Lack of funding from Earth meant that those ships were still on front line service. Second-hand machines flown by second-hand crews, which didn’t make the job any easier.

The ATSC were supposed to represent government authority in the colonies, but most of the smart pilots knew the score. Keep the population under control, and try to turn a blind eye to any shady corporation deals.

The ATSC was made up of all volunteers, usually Vets with time on their hands. There were a few high-minded idealists who thought they could make a difference, but the majority were just running from problems back on Earth.

The ATSC never did ask many questions. If you were willing, and you were up to it, you were in. Seems like the same thing still applies today…

Communications & Links:

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Manifesto

WHO WE ARE:

Bottom line up front: We are the best, most active (see our ATSC Discord Server), and fastest growing military based PMC in Star Citizen; equipped with multiple capital class ships!

We are the best military based Organization in the ‘verse, since we are actually led by a real military officer! If you are also in the military, or have honorably served in the past, we will automatically promote you to the ATSC rank of Captain! But more about us: we are an aspiring group always looking for supportive and positive players to fill our ranks! Alpha Team Space Command (ATSC) specializes in freelancing and security. For freelancing, each of our members have the right to play on their own and make their own money, resources, etc. But when a member needs help, they can call up ATSC support and we will dispatch assistance as needed! On the security side, Headquarters ATSC (HQ ATSC) will bid on, apply for, be hired for, or otherwise create and/or manage applicable security operations independently of members. Then when ATSC is contracted or deployed in some manner to complete a security job, we will advertise that to our members via our Spectrum Page in order to build a fighting force. It is completely up to each member if they wish to take part in any mission.

But overall, the ATSC is about doing what you want, but having the support when you need it! It doesn’t matter if you play one hour a week, or 8 hours a day, you would be a valuable member of our PMC!

OTHER ORGANIZATIONS:

If you are a member of a different organization, no problem! Join us so we can build a relationship between us so that we can prosper together! We can provide mutually beneficial support and services. On our side, the ATSC can protect transports and cargo, eliminate or capture High Value Targets (HVTs) and/or High Value Individuals (HVIs) as the law permits, provide defense of specific locations or persons, conduct Search & Rescue operations, and more! For more information, please contact the ATSC directly.

OUR GOALS:

We need new recruits to fill our ranks! As such, we are constantly looking for new and active members to make up our PMC. In Star Citizen, there is safety in numbers, so recruiting is very important. We want every member to feel welcomed and want to stay, so we aren’t here to make your life harder if you join us. If you decide to join, you will have a reliable and respectable team behind you wherever your journey in the ‘verse takes you, so don’t worry about egotistical clan representatives or the like!

We aim to provide support to not only our own members, but the ‘verse as well. Need back-up for a mission? Just call in support! Someone stole your ship at Security Station Kareah while you were performing guard duty? Just request an evac! Need a ship? We will spawn you one! Want to find the best weapons, armor, and ship upgrades? Just say so and we will put together a scouting party! Want to freelance and do your own thing? Good luck! You get the picture here, play however you want, and get rewarded for it!

Additionally, for people looking to trade or find new resources, jump on board! We want to organize scouting parties to look for and secure new areas with high end and rare loot! We will also organize trading routes for our members to utiliize in order to take advantage of the market! The more we get, the stronger we can make our fleet and distribute the wealth to all members!

When further updates are released, we are going to stand up an organization bank where we can pool and share resources, that way members who don’t find loot for awhile wont feel discouraged or fall behind. We also want to build powerful bases all across the ‘verse in order to establish safe trade routes and bring the fight closer to our enemies. To do this we are aiming our sights at owning our very own Bengal-Class Carrier (if that’s even possible, if not we will get something else), but that will take time and resources so the more people that join us the faster we can get there! Bottom line: we want to look after our own and become one of the leading security organizations in Star Citizen!

PRIMARY ATSC MISSIONS:

  • Space forces support, involving the launching of space assets and other high-value payloads into space using a variety of expendable launch vehicles and successfully organizing and operating those assets once in the medium of space.
  • Space control, ensuring the friendly use of space through the conduct of counterspace operations encompassing surveillance, negation, protection and space intelligence analysis.
  • Force enhancement, providing satellite-based space conditions, communications, intelligence, hostile warning, and navigation; force enhancement is direct support to the warfighter and Allied Forces.

PERSISTENT P.U. MISSIONS:

  • Freelancing
  • Security
  • Escorting
  • Dogfighting
  • Boarding
  • Squad Based Combat
  • Scouting
  • Policing
  • Bounty Hunting
  • Search & Rescue
  • Transporting
  • Engineering
  • Lawful infiltration and exfiltration
  • Exploration
  • Resource Gathering
  • Mining
  • Salvaging
  • Trading
  • Contact with New Species and Technologies

PLAY TIME:

  • We are looking for members all over the globe to create a 24/7 ATSC availability. It doesn’t matter how many hours a week you play, we are just looking for interested players!

PROFILE:

ATSC will become one of the most professional and self sustaining organizations in Star Citizen. We want to secure humanity’s expansion and dominance by providing the best security possible to allied operations. We will go where no other PMC would dare to go, we will operate in both safe and unsafe areas and bring pain to any pirate or criminal that stands in our way. We want to explore and protect new areas, and even set up bases all around the ‘verse to expand our influence. In time, we will rise through the ranks as one of the top organizations in the ‘verse! We want to find new systems, technology, and ships as they are released, as well as obtain the best military equipment we can find. As we grow in strength, we will be able to issue out weapons and equipment to new players to help them get started through the us of our Armory. But we can’t do any of this without a readily trained fighting force, so if you are new, feel free to join and we will help you get familiar with the game!

We also aim to protect our own, as well as other innocent vessels from pirate or criminal attacks. It’s dangerous out there so we need to look out for each other!

Our last major point is that we want to become the most technologically advanced PMC that Star Citizen has ever seen. To do so, we need your help! Unlike other organizations, we will have active members who will be ready to go on missions and help the group succeed. Other organizations advertise 24/7 capabilities but lack of activity is evident. Please join us to make this dream a reality!

WHAT’S IN IT FOR ME:

  • A SUPPORTIVE TEAM: Have backup whenever you need it!
  • THE BEST EQUIPMENT IN THE GAME: This will give you an edge against our pirate counterparts!
  • SAFETY IN NUMBERS: With a large, well organized, and strongly equipped fighting force, we will be able to stand up bases in the far reaches of the cosmos!
  • WEALTH: We want to share and pool resources in order to give incentive to explore the ‘verse, complete missions, and increase ATSC participation. The more you help out the more powerful we all become! Details to come!
  • GLORY: You will defeat pirates, lock up criminals, protect the innocent, explore the unknown, and become a legend within the universe!

COMMAND STRUCTURE:

The first thing we want to say is that we aren’t here to boss you around and tell you how to have fun. You are free to do what you want, we specialize in freelancing after all! We have a command structure to help keep things more organized and keep us operationally ready. The only time we would ask that you listen to higher ranking individuals is if we are conducting a more organized operation of some kind, where obviously command and control is necessary. But the thing is, you don’t have to be involved in that if you don’t want to be, it’s completely up to you! If you would rather go exploring, then feel free to use our Spectrum, Discord, etc. to contact other members and set something up if you want! If you need help, just ask and we can set something up for you! More information about our Roles, Ranks, and Structure is located here.

SPECIALIZED MAJOR COMMANDS:

We also have a proven command structure that will allow us to have the proper amounts of command and control for official ATSC missions. It allows us to have centralized control, but decentralized execution. This is one of our master tenets, and allows us to provide theater-wide focus while allowing operational flexibility to meet objectives. What this means is, you will be a part of an organized mission without being micromanaged at the tactical level!

This is all possible through our Major Commands, or MAJCOMs for short. MAJCOMs are strategic echelons directly under HQ ATSC that provide operational leadership and supervision for specific mission-sets. For example, the Air and Space Materiel Command, or ASMC for short, is responsible for resource collection (such as mining and salvaging), as well has providing theater-wide hospital based medical support and more! Each MAJCOM has a specific mission-set and are considered the experts for the missions in which they are assigned. But if you aren’t sure what you want to do, or just want full ATSC benefits without joining a MAJCOM with a single focus, then we have the ATSC Reserve Component that would fit you perfectly!

The Alpha Force Reserve Command, or AFRC for short, is the MAJCOM that all our reserve forces fall under. However, as an ATSC reservist, you are essentially a protected freelancer. You are free to play the game however you want, and you will not be forced into any specific mission. If you are called to Active Duty, you will have the choice to accept or deny that mission request. There will be no repercussions for denying the call to Active Duty, but there will be incentives for you to accept the missions that you might miss out on. More details about this system are located on the ATSC Spectrum Page.

UNIQUE RANK AND AFSC SYSTEM:

An Alpha Force Specialty Code (AFSC) symbolizes an actual job, such as a Squadron Leader or a MAJCOM Commander. In order to hold a certain AFSC, Guardians will need the appropriate rank. For example, to be a Squadron Leader, a Guardian must at least a Captain in rank… but not all Captains will hold a Squadron Leader position. Our ranks are listed below:

  • ATSC Ranks:
    1) Space Marshal
    2) Colonel
    3) Major
    4) Captain
    5) ATSC Guardian
    6) Coalition Forces

ROLE-PLAYING:

We wanted to be clear, as RSI only gives us the option to say ‘yes’ or ‘no’ to role-playing. ATSC is not inherently a Role-Playing organization, however, we wont stop you if you want to role-play! So long as it is tasteful, fun, and not illegal!

YOUR ORDERS AS A MEMBER:

  • Fly
  • Fight
  • Win

COMMUNICATIONS & LINKS:

INTO THE FUTURE:

As time goes on, the Commander (Alpha-Wing) will update this page accordingly. Please contact him with any questions you may have, or check out his profile to learn more about him. We hope you will join us and become a Guardian of the High Frontier, thank you for checking out our page, and good luck out in the ‘verse!

NOW COME JOIN US AND HELP US BECOME THE BEST SECURITY PMC IN STAR CITIZEN!

//SIGNED//
Alpha-Wing
ATSC Commander

Charter

ATSC OPERATIONAL CHARTER:
UPDATED AS OF 20 OCT 2017

1. Preamble:

The ATSC Charter will be the official written guidance for all ATSC personnel and all their associated accounts, and serves as the ATSC’s Constitution. This document is the cornerstone of all ATSC laws, rules, and regulations. This guidance will be followed as intended by the ATSC Commander so long as a player is a member of ATSC, regardless of whether or not they read or understand its contents. If a problem arises, it shall be reported to anyone available on the ATSC Command Staff. However, the ATSC Commander has the final say in all decisions. All ATSC Guardians (i.e. all members) have a responsibility to uphold the rules recorded in this Charter.

By The authority of the ATSC Commander: ATSC Command Staff will have the authority to enforce ATSC by the application of the punishments written herein:

2. General Rules:

1) ATSC will not support any member in criminal/unlawful activities.

  • If any ATSC Guardian engages in illegal activities within the P.U. (or otherwise) that negatively impacts the interests in the ATSC, or their operations, the punishment for this offense will be no greater than the demotion of two ranks, or the loss of ATSC membership (automatic after three offenses).

2) As a member of ATSC, you cannot engage in griefing or trolling of other members.

  • If any ATSC Guardian engages in griefing or trolling of other ATSC members (this includes creating a negative/hostile gaming environment); punishment for this offense will be the demotion of one rank; after the third offense the member will be kicked from the ATSC.

3) Be respectful, ATSC will not tolerate hate speech, sexual harassment, or any type of discrimination among players.

  • If any ATSC Guardian is reported and/or found conducting, or supporting this kind of behavior among players, then they will be immediately banned from ATSC with extreme prejudice.

4) All ATSC Guardians must be able to speak, write, and read English as this is our main language of communication.

  • If any ATSC Guardian is found to be unable to comply with this rule, they will be kicked from the organization.

3. ATSC Core Values:

1) Integrity First – Integrity is a character trait. It is the willingness to do what is right even when no one is looking. It is the “moral compass”—the inner voice; the voice of self–control; the basis for the trust imperative in the ATSC. Integrity is the ability to hold together and properly regulate all of the elements of a personality. A person of integrity, for example, is capable of acting on conviction. A person of integrity can control impulses and appetites.

2) Service Before Self – Service before self tells us that professional duties take precedence over personal desires.

3) Excellence in all we do – Excellence in all we do directs us to develop a sustained passion for the continuous improvement and innovation that will propel the ATSC into a long-term, upward spiral of accomplishment and performance.

  • All Core Value violations shall be brought before the Supreme Allied Commander of the ATSC for judgement. If the Commander finds that the member violated the ATSC Core Values, then they shall be immediately banned with extreme prejudice.

4. Operational Security (OPSEC):

  • When it comes to the operational security of ATSC forces, assets, interests, etc you are expected to keep ATSC information protected from other organizations regardless of your affiliations. Conspiring with the enemy, giving unauthorized information to foreign organizations, or stealing ATSC property of any kind, and in any way, will result in an immediate ban from the PMC.
  • On the matter of negative content about the ATSC on the internet, you are hereby directed to abstain from any attacks until you consult with an ATSC Command Staff member first.

5. Command Policies:

  • Any matters that would reasonably influence, affect, or harm any other ATSC Guardians or the ATSC as a whole must be reported to your chain-of-command so they can make the appropriate decision. In order to protect our members and the well-being of the PMC as a whole, it is vital that important matters are dealt with at the appropriate level of command.
  • All ATSC personnel are expected to follow all lawful orders given to them by their chain-of-command, and/or superior ranking officers during officially accepted operations. If a Guardian should find themselves in an ongoing operation they were not aware of, in good faith and conscience they should assist with the ATSC mission. If they should refuse, they are required to vacate the combat zone immediately.
  • Any ATSC personnel found to officially accept a mission, then enter the mission area in game, and subsequently and purposefully exits the mission area (this doesn’t include accidental disconnects, emergencies, or other reasonable situations), will be guilty of desertion and will lose no more than 2 ranks, and will be suspended from missions for no more than 2 weeks. Two offenses of desertion will result in a ban.
  • ATSC Age Requirement Policies: You must be at least the following ages to be appointed to the following ranks and positions listed below. Note that there is a difference in the age requirements depending on whether or not the position to be taken is considered to be a ‘Command Slot.’ Command Slots are positions where a member would be undertaking a Commander or Leadership role within the ATSC. Waivers may be granted on a case by case basis exclusively by the Commander of the ATSC:
    • Space Marshal:
      • Command Slot – 25
      • Non-Command Slot – 25
    • Colonel:
      • Command Slot – 24
      • Non-Command Slot – 23
    • Major:
      • Command Slot – 22
      • Non-Command Slot – 21
    • Captain:
      • Command Slot – 21
      • Non-Command Slot – 18
    • ATSC Guardian:
      • No Age Requirement
    • Coalition Forces:
      • No Age Requirement
  • ATSC Activity Requirement Policies: You must be at least this active in order to be appointed to the following ranks, waivers may be granted on a case by case basis exclusively by the Commander of the ATSC:
    • Space Marshal:
      • Dedicated – (7 days per week)
    • Colonel:
      • Hardcore – (5-6 days per week)
    • Major:
      • Above Normal – (4+ days per week)
    • Captain:
      • Normal – (3+ days per week)
    • ATSC Guardian:
      • Casual – (no time requirement)
    • Coalition Forces:
      • Casual – (no time requirement)
  • If you hold rank, but have not completed the corresponding leadership and development courses applicable to your rank and all ranks below you, or are not old enough to hold that rank according to our Charter, then you will be limited in your leading abilities within the ATSC. You may still hold your current rank, but you will be unable to take advantage of the full privileges that come with your rank.
  • If you accept a mission, your ship may be commandeered by the ATSC (the ATSC Commander, the ATSC Command Staff, a MAJCOM Commander, or a Wing Commander) by your chain of command in order to properly organize and execute the mission requirements of the ATSC and you assume the risk that your ship may be damaged by enemy forces or by other factors. Your ship may be commandeered by any of these ranking officers and then assigned to any member of the operation if absolutely needed, but leadership will make all possible efforts within mission requirements to associate you with your own ship. However, this regulation supersedes your right to your own purchased ships for the duration of the missions that you accept. If damage or harm occurs to your ship during the operations that you accept, ATSC will not be held at fault and you waive your right to compensation. However, the ATSC Central Bank will in good faith and conscience help fund repair costs to the best of their ability for those damages that occurred during operations. If it is found that the Commanding Officer (CO) of your ship during the accepted mission was neglectful, and damage occurred to your ship because of it, that CO will be held responsible for the repairs of your ship.
  • As a Commanding Officer (CO) of a ATSC unit such as (but not limited to) a MAJCOM, Wing, Fleet, Squadron, Flight… or of a ship, vehicle, or base – you assume responsibility that everything under your command does and/or fails to do.
  • Members who aren’t officially designated as ATSC Public Affairs Specialists (or Peacekeepers in some cases) are not authorized to represent the ATSC in any type of official capacity. This includes, but isn’t limited to, creating official ATSC media of any kind, documents, or events.

6. ATSC MAJCOM Regulations:

  • A MAJCOM will always have an ATSC Space Marshal in command.
  • To join a MAJCOM, all ATSC personnel must be at least an ATSC Guardian (with the exception of the AFRC, in which Coalition Forces are authorized to join) and reply to that MAJCOM’s specific Spectrum forum post and request permission to join. Only when that MAJCOM’s authorized staff responds to the player and confirm’s the membership will that player actually become a member of that MAJCOM.
  • All ATSC personnel not currently assigned to a MAJCOM will become a part of the AFRC and become a part of the Reserve Component. Coalition Forces are only authorized to join the AFRC. ATSC Guardians and above may choose to join the AETC and one other MAJCOM of their choice. However, they can only have one ‘Primary’ MAJCOM. Joining the AETC is not a prerequisite to join another MAJCOM. A member may not belong to the AFRC if they have another ‘Primary’ MAJCOM.
  • Guardians are only authorized to use a MAJCOMs, Wings, Fleets, etc specific decals, emblems, mottos, and so on- if they hold primary membership to that particular unit.
  • A Guardian may only have membership to one MAJCOM at a time, with the exception of having membership with the AETC. All members of the ATSC may be a member of the AETC as well as one other MAJCOM, since the AETC plays more of a support role.
  • A Guardian may switch or leave their primary MAJCOM at anytime, however in order to leave or switch MAJCOMs they must talk to one of the following: an ATSC Recruiter, anyone on the ATSC Command Staff, or the receiving MAJCOM Commander and/or his/her staff.
    • If a MAJCOM Commander is gaining the member that is switching MAJCOMs, the gaining MAJCOM Commander or his staff are responsible to talking to the losing MAJCOM Commander or his/her staff to ensure that the losing MAJCOM approves the switch.
  • Guardians may be members of multiple Wings inside the MAJCOM they are associated with, but they must have a primary Wing in which they associate with.
  • Guardians DO NOT need to join a MAJCOM at anytime. All Guardians that are not a part of a MAJCOM will be automatically associated with the AFRC, and will be a protected member of the ATSC.
  • A player may play with other MAJCOMs in the ATSC, and support them in their missions without being a primary member of that MAJCOM. If a member chooses to do this, they would fall under the command of that MAJCOM for the duration of the mission(s) in which they are supporting.

7. Memberships:

1) You cannot have a hidden or redacted membership with the ATSC. Exceptions apply, read below.

  • If any ATSC Guardian changes his/her affiliation with the ATSC to hidden or redacted, they will be warned and shortly kicked from the PMC thereafter if it isn’t corrected.
  • If you are a member of Alpha Special Operations Command (ASOC), you may be authorized to have a hidden affiliation with the ATSC. Speak with your MAJCOM Commander to find out if you qualify.

2) You represent the ATSC at all times, conduct unbecoming of an ATSC member will be appropriately punishable.

  • Punishment for this will be reserved to the Commander or his Command Staff.

3) While holding an ATSC membership, the advertising of other organizations on any of our forums, chats, voice channels, etc. without the Commander’s approval is strictly prohibited. This includes, but is not limited to, poaching.

  • Punishment for this will be an instant ban from the ATSC.

4) While holding an ATSC membership, you may not be a member of another organization that focuses on unlawful activities.

  • Punishment for this will be reserved to the Commander or his Command Staff.

8. ATSC Communications Policies:

1) General Policies:

  1. Be respectful.
  2. We’re all here to have fun, but illegal topics, discussions, or media will not be tolerated.
  3. No harassing of other players.

Three Warnings:

  • Spamming/flooding chat in any channel
  • Abusing bot commands
  • Voice/sound/mic spam in voice chat
  • Advertising your server
  • Abusing link embedding
  • Spamming mod/admin everyone/here tags without reason
  • Using auto typers or other macro programs
  • Posting any adult content in public areas
  • Talking about real life politics or religion via public ATSC channels

Instant Ban:

  • Posting any illegal content

2) ATSC Privacy and Ethics Policies:

All standard mandatory ATSC notice and consent banners, documents, etc regarding ATSC Privacy and Ethics Policies, that are located on any ATSC Information System (IS), are to be read and obeyed by all members of the ATSC.

9. Your Rights

  • You have the right to self defense at all times, regardless of any Rules of Engagement (RoE) that is in place.
  • You have the right to voice issues, concerns, feedback, etc to the ATSC Command Staff and the ATSC Commander in a confidential setting.
  • You have the right to appeal all punishments with the Commander of the ATSC, unless he was the one ruling on the punishment initially.
  • You have the right to be affiliated with other organizations of any kind, so long as they don’t interfere with ATSC interests.
  • You have the right to accept, or deny any job opportunities the ATSC advertises.
  • You have the right to own the ships you purchased yourself.
  • You have the right to not be active due to real life activities, real life comes first!
  • You have the right to pursue promotions within the ATSC.
  • You have the right, to fight, for your right to party.
  • All partying will be lawful, and within good taste so long is that it is related to the ATSC.

10. Additional Information

  • All offenses can be appealed to the Commander for reconsideration, given that he either a) didn’t previously rule on the case being appealed, and b) if he did rule in the case being appealed, it was not previously dismissed with prejudice.
  • Any lesser offense (not resulting in being kicked/banned from the group) will be taken off the record after 6 months of good behavior. In other words, an offense will only stay on one’s record for 6 months.
  • Actions based on all offenses not listed, or punishments for offenses not listed within this charter will be reserved to the appropriate levels of command.
  • This Charter officially designates the Uniform Code of Alpha Justice (UCAJ) as the supplemental source to this document for all matters of ATSC law. All members of the ATSC are subject to this document as well as the UCAJ.
  • This Charter designates that the Supreme Allied Commander of the ATSC is authorized to write Executive Orders as well as ATSC Codes into ATSC law. All members of the ATSC (unless designated otherwise) are subject to Executive Orders and ATSC Codes.
  • PLEASE ALSO NOTE THAT THE ATSC CHARTER AND SUPPLEMENTARY DOCUMENTS ARE RULES ARE GUIDELINES FOR GOOD BEHAVIOR AND NOT AN IMMUTABLE CODEX DEFINING WHAT YOU CAN AND CANNOT DO. Resorting to literalism or rules lawyering is a weak and transparent defense and will be regarded as such. If your idea of a good time is to find ways to troll the ATSC without technically breaking one of these rules, know that you may still be sanctioned.

//SIGNED//
Alpha-Wing
ATSC Commander