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Zyloh-CIG@Zyloh-CIG
Squadron 42: The Road to Release, Financials and New Partners
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December 20th 2018 at 4:36 pm
Squadron 42: The Road to Release, Financials and New Partners
December 20th 2018 at 4:36 pm
Hi everyone,
Today we have some exciting news. In an effort to keep communication organized, streamlined, and in one unified location, we ask that you keep your discussion on these topics within this thread.
This will not only make it easier for you all to stay in the loop with the discussion, but also for us to compile provided feedback and take it back to the team.
Today we have some exciting news. In an effort to keep communication organized, streamlined, and in one unified location, we ask that you keep your discussion on these topics within this thread.
This will not only make it easier for you all to stay in the loop with the discussion, but also for us to compile provided feedback and take it back to the team.
- Squadron 42 Roadmap: https://robertsspaceindustries.com/roadmap/board/2-Squadron-42
- Around the Verse: https://robertsspaceindustries.com/comm-link/transmission/16916-Around-The-Verse
- Letter From the Chairman: https://cloudimperiumgames.com/blog/letter-from-the-chairman/investment-news
- Board Members Post: https://cloudimperiumgames.com/blog/corporate/cloud-imperium-games-appoints-two-new-board-members
- 2012-2017 Financials: https://cloudimperiumgames.com/blog/corporate/cfo-comment-2012-2017-financials
- Investment Fact Sheet: https://cloudimperiumgames.com/blog/corporate/cloud-imperium-investment-fact-sheet
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December 21st 2018 at 12:21 am
To quote one of the caveats listed on the Squadron 42 Roadmap:
Quality will always be our number one goal.
When we initially set out on this journey, we looked out at the gaming landscape and asked: can we do better? We continue to ask that question about everything we do. As a result, we will ALWAYS extend timelines or re-do features and content if we do not feel they are up to our standards. The freedom to fight for a new level of quality in game development is what crowdfunding has allowed us to do, and we will continue to fight to make sure Star Citizen and Squadron 42 are the best possible games they can be.
So, yes, we had the levels at the aforementioned stages, but we weren't happy with how they looked/played. As the team expanded, we redefined and established a clear artistic direction for the game and its various locations. As a result of this, additional work had to be done to meet our new standards. What we have now is significantly better; the locations feel more real, with actual purpose to them, not just arbitrary corridors set up for FPS combat. This is the nature of iteration within game development, and we’re confident that this re-focus will result in a much better gameplay experience.
Quality will always be our number one goal.
When we initially set out on this journey, we looked out at the gaming landscape and asked: can we do better? We continue to ask that question about everything we do. As a result, we will ALWAYS extend timelines or re-do features and content if we do not feel they are up to our standards. The freedom to fight for a new level of quality in game development is what crowdfunding has allowed us to do, and we will continue to fight to make sure Star Citizen and Squadron 42 are the best possible games they can be.
So, yes, we had the levels at the aforementioned stages, but we weren't happy with how they looked/played. As the team expanded, we redefined and established a clear artistic direction for the game and its various locations. As a result of this, additional work had to be done to meet our new standards. What we have now is significantly better; the locations feel more real, with actual purpose to them, not just arbitrary corridors set up for FPS combat. This is the nature of iteration within game development, and we’re confident that this re-focus will result in a much better gameplay experience.
December 21st 2018 at 12:44 am
Zyloh-CIGsaid
To quote one of the caveats listed on the Squadron 42 Roadmap:
Quality will always be our number one goal.
When we initially set out on this journey, we looked out at the gaming landscape and asked: can we do better? We continue to ask that question about everything we do. As a result, we will ALWAYS extend timelines or re-do features and content if we do not feel they are up to our standards. The freedom to fight for a new level of quality in game development is what crowdfunding has allowed us to do, and we will continue to fight to make sure Star Citizen and Squadron 42 are the best possible games they can be.
So, yes, we had the levels at the aforementioned stages, but we weren't happy with how they looked/played. As the team expanded, we redefined and established a clear artistic direction for the game and its various locations. As a result of this, additional work had to be done to meet our new standards. What we have now is significantly better; the locations feel more real, with actual purpose to them, not just arbitrary corridors set up for FPS combat. This is the nature of iteration within game development, and we’re confident that this re-focus will result in a much better gameplay experience.
Quality will always be our number one goal.
When we initially set out on this journey, we looked out at the gaming landscape and asked: can we do better? We continue to ask that question about everything we do. As a result, we will ALWAYS extend timelines or re-do features and content if we do not feel they are up to our standards. The freedom to fight for a new level of quality in game development is what crowdfunding has allowed us to do, and we will continue to fight to make sure Star Citizen and Squadron 42 are the best possible games they can be.
So, yes, we had the levels at the aforementioned stages, but we weren't happy with how they looked/played. As the team expanded, we redefined and established a clear artistic direction for the game and its various locations. As a result of this, additional work had to be done to meet our new standards. What we have now is significantly better; the locations feel more real, with actual purpose to them, not just arbitrary corridors set up for FPS combat. This is the nature of iteration within game development, and we’re confident that this re-focus will result in a much better gameplay experience.
Then maybe I don't know tell us that and now look from 2016 we will have to wait 5 more years while you sat on this bit on info. Iteration is fine but for a supposed open dev where we poured our money into let's be blunt your job and this game. It's a bit disingenuous to quote that saying as some type of shield against frankly good criticism of the project.
December 21st 2018 at 6:19 am
In the end it means they will need approximately 8 years from fund raise to delivery of a game. As they had to build up an entire studio at that time as well, it does not sound bad, in fact it would be quite pretty fast. I cross fingers that the timeline can be hold. Would be great to play SQ42 in December 2020
December 21st 2018 at 8:20 am
Pacosaid
In the end it means they will need approximately 8 years from fund raise to delivery of a game. As they had to build up an entire studio at that time as well, it does not sound bad, in fact it would be quite pretty fast. I cross fingers that the timeline can be hold. Would be great to play SQ42 in December 2020
that is all great and all but they have consistently told us things and not delivered. you say december 2020 which IF that holds great. The problem is that we can’t trust them to deliver that on that date. I want to play the game but what’s to stop them from making it 2021-22-23 etc? And just put up that quote yet again. They should apologize to us for not being honest with us. I’m cool with delays but just tell us why and not keep it to your chest for 2 years That is what I’m critiquing them on.
December 21st 2018 at 1:59 pm
the one thing that might hold them to that date this time is the fact they plan to do a big marketing blitz leading up to 2020... a delay again then will be a serious PR hit for cig. If they plan to take out ads and go to big conferences or E3 to show off this game, then they better be damn sure they can deliver this time or i think CRs funding is going to dry up very quickly and as we now see, any shot for a PU at this point is rested on the shoulders of SQ42 actually doing good.
December 21st 2018 at 8:27 am
Iteration in Agile development does not mean to throw your development team at the grinding teeth of rabid wolves who have proven many times over that 98% don't understand anything about game development at all.
We are secondary stakeholders in an Agile sense and the updates we gat are to some extent even better than what I have seen actual stakeholders in companies receive, sadly.
We are secondary stakeholders in an Agile sense and the updates we gat are to some extent even better than what I have seen actual stakeholders in companies receive, sadly.
December 21st 2018 at 4:44 pm
PrismaticArcsaid
Iteration in Agile development does not mean to throw your development team at the grinding teeth of rabid wolves who have proven many times over that 98% don't understand anything about game development at all.
We are secondary stakeholders in an Agile sense and the updates we gat are to some extent even better than what I have seen actual stakeholders in companies receive, sadly.
We are secondary stakeholders in an Agile sense and the updates we gat are to some extent even better than what I have seen actual stakeholders in companies receive, sadly.
then you lay it down in layman’s terms “ Game isn’t fun right now we will delay by about x number of months or years to make it better for you guys we are sorry. We want to make the game cooler for our generous backers“
be a bit open and honest. Not saying they will understand but you can still sit there and point to later on where you were so it makes the others look like the fool.
be a bit open and honest. Not saying they will understand but you can still sit there and point to later on where you were so it makes the others look like the fool.
December 21st 2018 at 3:33 pm
Tyler, by that logic Chris could keep SQ42 in perpetual development and this roadmap is just as worthless as the one from Citcon 2016.....
December 22nd 2018 at 7:44 pm
BlackAcesaid
Tyler, by that logic Chris could keep SQ42 in perpetual development and this roadmap is just as worthless as the one from Citcon 2016.....
That's not logic. That is hysteria. I'd argue that it was hyperbolic, but that would be an understatement.
December 21st 2018 at 5:46 pm
Zyloh-CIGsaid
To quote one of the caveats listed on the Squadron 42 Roadmap:
Quality will always be our number one goal.
When we initially set out on this journey, we looked out at the gaming landscape and asked: can we do better? We continue to ask that question about everything we do. As a result, we will ALWAYS extend timelines or re-do features and content if we do not feel they are up to our standards. The freedom to fight for a new level of quality in game development is what crowdfunding has allowed us to do, and we will continue to fight to make sure Star Citizen and Squadron 42 are the best possible games they can be.
So, yes, we had the levels at the aforementioned stages, but we weren't happy with how they looked/played. As the team expanded, we redefined and established a clear artistic direction for the game and its various locations. As a result of this, additional work had to be done to meet our new standards. What we have now is significantly better; the locations feel more real, with actual purpose to them, not just arbitrary corridors set up for FPS combat. This is the nature of iteration within game development, and we’re confident that this re-focus will result in a much better gameplay experience.
Quality will always be our number one goal.
When we initially set out on this journey, we looked out at the gaming landscape and asked: can we do better? We continue to ask that question about everything we do. As a result, we will ALWAYS extend timelines or re-do features and content if we do not feel they are up to our standards. The freedom to fight for a new level of quality in game development is what crowdfunding has allowed us to do, and we will continue to fight to make sure Star Citizen and Squadron 42 are the best possible games they can be.
So, yes, we had the levels at the aforementioned stages, but we weren't happy with how they looked/played. As the team expanded, we redefined and established a clear artistic direction for the game and its various locations. As a result of this, additional work had to be done to meet our new standards. What we have now is significantly better; the locations feel more real, with actual purpose to them, not just arbitrary corridors set up for FPS combat. This is the nature of iteration within game development, and we’re confident that this re-focus will result in a much better gameplay experience.
CR just 3 months ago got on a stage and said SQ42 is "BASICALLY DONE" and object container streaming was the last bit. this is 3 MONTHS ago. I cu'ed it up for you. I quote "there are no major technical hurdles left", "For us, it is easier to get out SQ42 than the PU"
so that means PU is 2022 lol
so that means PU is 2022 lol
December 21st 2018 at 11:24 pm
When he said it, I understood it to mean 'nothing as challenging as OCS but still lots of lesser tasks to attend to'. He said "major". That's not 'just a technicality', mind you. It's a word that means something.
January 24th 2019 at 4:19 pm
Lucid Strikesaid
When he said it, I understood it to mean 'nothing as challenging as OCS but still lots of lesser tasks to attend to'. He said "major". That's not 'just a technicality', mind you. It's a word that means something.
yes, but it also doesnt mean "no major hurdles left to get STARTED on campaign". If you took it as him saying that they were just about good to go to start working on SQ42, I can only say wow. The roadmap shows a barely started SQ42
December 21st 2018 at 5:26 pm
Just remember, that perfection is a goal that can never be achieved as there is always something more that you can do. While I like quality please don't overdo it or this game will never leave development. I really hope, that we will not be talking about it in 2 years, when only 2 more years are left cause of strive for quality.
I don't mind beta in 2020, but I will not be happy if we get to beta in 2022 and SC somewhere around 2030.
I don't mind beta in 2020, but I will not be happy if we get to beta in 2022 and SC somewhere around 2030.
December 23rd 2018 at 4:40 pm
So it is like I thought -- in 2016 CIG had a version of S42 that had "all levels in grey box or better" then decided to trash it and start over.
And as was the case with the "weeks away not month" Star Marine in 2015 where they too did not bother to tell their backers that it was't coming,
as they trashed what they had and started over because CIG <> Ilfonic comunication was so bad that Ilfonic worked at the wrong scale.
Atleast this time we hear it from CIG and do not have to wait for a random interview in 2019 where CR or someone else spills the beans
that a lot of work for S42 had been trashed and redone.
And as was the case with the "weeks away not month" Star Marine in 2015 where they too did not bother to tell their backers that it was't coming,
as they trashed what they had and started over because CIG <> Ilfonic comunication was so bad that Ilfonic worked at the wrong scale.
Atleast this time we hear it from CIG and do not have to wait for a random interview in 2019 where CR or someone else spills the beans
that a lot of work for S42 had been trashed and redone.