Hi! I'm confused! Or maybe I'm Karma, can't decide atm. I'd like to ask a few questions on how and why we are experiencing the current degradation of server performance over time and why the normal maintenance that (i assume) is done on the servers isn't making the situation better. So to be more precise: I'm making the assumption that there is a specific maintentance routine active on live servers, and I'm also assuming that this routine is not having beneficial effects on the live service performances, this latest assumption is because of the poor performance that I've constantly experienced in the last few weeks of playtime and backed by the experience of many other players I play with. I've noticed there's already a similar post sent here in June, OP was asking for server restarts and maintenance I believe, and someone esle stepped in and said that restarting servers now that the replication layer is in is basically useless. That post brought me to opening this one, to ask the devs some clarification and infos! So, let's get to the questions: Is there a scheduled maintenance active on live servers? Is restarting a server connected to the replication layer useless/inefficient? If the simple restart of a server is not efficient/useful as a maintenance procedure, which procedures benefit a server's health under the current replication layer setup? (bonus question, can you also explain how that would work once meshing is in?) Can you do anything to alleviate the current situation of the servers and how they are performing? When we notice such a strong loss in server performance (widespread) and the game starts to act up "more then normal" should we open a ticket in the issue council? Or would that bog up the platform? Also, just in case this helps: When I'm talking about degraded performances over a large pool of players I'm mainly speaking about EU servers, which are the ones I most often log into. The players that reported the same issues in the past few weeks are also EU players. I don't know if it is the same on US servers, though with a super quick check I opened reddit ant the third topmost thread on the time of writing goes: "The state of 3.23.1 servers summarised" so I guess it's not just EU related. I hope I can get the attention of any dev involved in the maintenance of servers and the structure of meshing to answer these questions, which I hope aren't too dumb or incorrect to actually give an answer to! Edit: It seems there's an IC report regarding this issue, I'm going to link it here for reference (STARC-120803) https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-120803