DashCam@DashCam

The potential of the Khartu-Al in a solo Vanduul-Swarm speed run.

discussion
August 8th 2020 at 9:24 pm
Khartu-al

The potential of the Khartu-Al in a solo Vanduul-Swarm speed run.

August 8th 2020 at 9:24 pm
Khartu-al
https://youtu.be/1usHv1LVoCg
Fixed weapons / No Deaths / 10:31 to completion.

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Kat@NurseKatie
August 8th 2020 at 10:22 pm
August 8th 2020 at 10:22 pm
What is your load out etc?
DashCam@DashCam
August 9th 2020 at 4:23 am
August 9th 2020 at 4:23 am
MilSpec-A everything with Revenant/Rhino.
Asthma Queen@AsthmaQueen
August 9th 2020 at 3:13 am
August 9th 2020 at 3:13 am
first try on prowler was little touch over 11 minutes with many mistakes and not being that great of a pilot.
also did it with no pickups, no deaths
Hellya@PWN-SOLO
August 9th 2020 at 5:24 am
August 9th 2020 at 5:24 am
How does it handle missiles? Every time I do a swarm I get missile death.
DashCam@DashCam
August 10th 2020 at 9:02 am
August 10th 2020 at 9:02 am
This, as well as ships like the Hawk and Bucc, you have to be EXTRA careful to not lose a single part of your ship. Because of this, any missile (including proximity ones) can be very deadly.

With that said, there are 2 schools of thought. You can either go brute force and go do a military/industrial build or stealth/civilian build for a massive reduction in EM/IR signatures. Those that can't really brute force it (ex: Arrow/Archimedes) have no choice but to go the stealth route (that seems to be the only way I can dodge the missiles), whereas in the Sabre, it makes more sense to go balls out brute force.

For this Khartu-Al run specifically, you only have to look at my EM/IR values to see that I'm running military/industrial components (notice that my EM/IR values average above 10k)...and because of that, I also had to constantly keep my speed up, since fighting in SCM with high EM/IR values is certain to be death by missiles (at least in swarms...with this patch).
Mumuhara@Mumuhara
August 10th 2020 at 6:06 am
August 10th 2020 at 6:06 am
Not very good but shield upgrade is the key to more fun.
The military shield FR ?6 helps a lot but starting with wave 6 you become aware it’s still just a big but light ship with size 1 components.
Mumuhara@Mumuhara
August 10th 2020 at 6:03 am
August 10th 2020 at 6:03 am
Same to me.
Flying HOTAS.
When reaching wave 7 it’s over because of too much missiles.
I know I am not a very good pilot but is it just skill or do you have a hint that helps?
SoL-Asassin@SoL-Assasin
August 15th 2020 at 7:00 pm
August 15th 2020 at 7:00 pm
I would think the only way to counter measure missiles without working counter measures would be to fight close to the large asteroids.
DashCam@DashCam
August 10th 2020 at 9:40 am
August 10th 2020 at 9:40 am
Like I mention in the other reply, you can either go military/industrial vs stealth/civilian and which one you pick depends on your preferred playstyle. As a contrast to the Khartu-Al video, here's the exact opposite playstyle but accomplishes the same thing.
https://www.youtube.com/watch?v=iBm_pjvAoEI

Khartu-Al with Military/Industrial components, easy to lock on to, so we go high-speed combat with fixed weapons (long-range striker).
VS
Archimedes with Stealth/Civilian components, hard to get a lock, so we can go in close for positional SCM combat with gimbaled weapons (close-range grappler).

Neither one can really afford to eat missiles (like the Sabre), so you kinda have to play into the strength of your build ahead of time.
IRoss@IRoss
August 14th 2020 at 1:57 am
August 14th 2020 at 1:57 am
vanduul swarm is for
Gecko@Gecko
October 20th 2020 at 9:00 pm
October 20th 2020 at 9:00 pm
Very impressive handling. It performs way better than it did. Nice flying.