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Savrals-CIG
Savrals-CIG
Date 9 minutes ago
Feedback [3.23 EPTU Feedback] Weapons & Combat in Engineering AC Game Mode

Hi, Armor is already active here in the Engineering Experimental Mode. Not in its "final" version but to a degree that we can use it to gather the data we need....

ZacPreece_CIG
ZacPreece_CIG
Date 34 minutes ago
Feedback [3.23 EPTU Feedback] FPS Combat Overhaul

This is the action matrix work It handles the process of action blocking / queueing, You'll be able to queue up a charge action during the down time It'll work...

Savrals-CIG
Savrals-CIG
Date 2 hours ago
Feedback [3.23 EPTU Feedback] Weapons & Combat in Engineering AC Game Mode

Hi, All is tied together. In this AC Experimental mode we look at the time to kill for the two involved ships and their components. That should also reflect the...

Savrals-CIG
Savrals-CIG
Date 2 hours ago
Feedback [3.23 EPTU Feedback] Weapons & Combat in Engineering AC Game Mode

Hi, Sure, the intentions are allowing players to "dodge" slower projectile versus faster projectiles. So it is a player choice to have a long range slow projectile...

Savrals-CIG
Savrals-CIG
Date 3 hours ago
Feedback [3.23 EPTU Feedback] Weapons & Combat in Engineering AC Game Mode

Sorry should have mentioned that in the above post: The changes will be hopefully in the next build. Cheers,

Savrals-CIG
Savrals-CIG
Date 4 hours ago
Feedback [3.23 EPTU Feedback] Weapons & Combat in Engineering AC Game Mode

Hi We did some updates to the balancing and a little preface from my side: Disclaimer: These changes only apply to the A2 and Gladius in the AC Enginering...

Savrals-CIG
Savrals-CIG
Date 4 hours ago
Feedback [Wave 1][EPTU AC Playtest] Engineering Arena Commander Game Mode

Hi, We adjusted the health of the A2 again so it should now last longer in the A2 vs A2 scenario. • Increased the health pool versus Energy weapons by another factor...

ABrown.CIG
ABrown_CIG
Date 4 hours ago
Ask The Devs Multi Threading for Vulkan

This information is primarily for developers and PTU testing, and is part of the core engine which is completely separate from the game UI, as such there is no...

ABrown.CIG
ABrown_CIG
Date 4 hours ago
Ask The Devs Multi Threading for Vulkan

Current = inherited code from over a decade ago, slow to load, slow to render if it has many parts, internally converts between multiple formats New = super fast to...

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