Roadmap Roundup - April 17, 2024
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the...
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Enlist TodayEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the...
Read MoreHow do water wizards make a splash? Join us today to explore the complex nature of how our "hydro homies" are engineering...
VIEW MOREHi, Armor is already active here in the Engineering Experimental Mode. Not in its "final" version but to a degree that we can use it to gather the data we need....
This is the action matrix work It handles the process of action blocking / queueing, You'll be able to queue up a charge action during the down time It'll work...
Hi, All is tied together. In this AC Experimental mode we look at the time to kill for the two involved ships and their components. That should also reflect the...
Hi, Sure, the intentions are allowing players to "dodge" slower projectile versus faster projectiles. So it is a player choice to have a long range slow projectile...
Sorry should have mentioned that in the above post: The changes will be hopefully in the next build. Cheers,
Hi We did some updates to the balancing and a little preface from my side: Disclaimer: These changes only apply to the A2 and Gladius in the AC Enginering...
Hi, We adjusted the health of the A2 again so it should now last longer in the A2 vs A2 scenario. • Increased the health pool versus Energy weapons by another factor...
This information is primarily for developers and PTU testing, and is part of the core engine which is completely separate from the game UI, as such there is no...
Current = inherited code from over a decade ago, slow to load, slow to render if it has many parts, internally converts between multiple formats New = super fast to...
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