The Cutlass hung calmly above Yela, its nose bobbing toward the frozen moon below. Maria slumped in the pilot’s seat, agonizing over the info she’d received on Grim HEX. If the old lab was really churning out ‘product’ at the rate he said, it’d be worth the trip for sure… but who else had Ruto told? She turned to the war-weary mercs in the jump seats behind her. “It’s either gonna be a quick grab-n-go or a bloodbath,” she shouted, firing up the thrusters. “So bring your A-game, or you won’t make it back alive…”
Discover the features and improvements in Star Citizen Alpha 3.16!
Alpha 3.16 welcomes Star Citizen’s latest Dynamic Event, Jumptown 2.0. Across Stanton, three drug factories (one classic, two new) are working overtime, offering enterprising citizens the opportunity to make a fortune. Be careful though, as it’s not just a leisurely grab-and-go hauling job…
If drug-running isn’t your thing, you can take on the criminals to clean up the spacelanes. Collect and hand the packages to the authorities for a less-lucrative reward but a moral victory over your nefarious competitors. Learn more about Jumptown 2.0 here.
Alpha 3.16 sees Drake unleash its latest Cutlass variant onto the ‘verse. The Steel ditches the cargo hold for 18 jump seats and door-mounted anti-personnel guns, making it the ideal ship to get your crew into the fray and keep them safe as they advance.
If planetary combat is your game but the typical ships from the usual military do-gooders don’t cut it, the Drake Cutlass Steel is calling.
The first iteration of this all-new feature litters space with crashed and abandoned ships waiting to be explored. Inside, curious players are challenged to navigate their way through the wreckage to uncover the loot within.
Derelict ships also premiere laser trip mines that must be disarmed or avoided at all costs. These traps will be available to use in-game by players in a coming patch.
This update improves all grav-lev vehicles in the game, making them more fun to control across the various planetary terrains of Stanton. Players can also adjust the height at which their vehicles hover; bikes will move faster the closer they are to the ground, but the risk of a serious crash on rough terrain also increases.
The grav-lev rework affects various ground vehicles, including the Drake Dragonfly, Aopoa Nox, and [REDACTED].
New bounties are up across Stanton, including targets hiding in-atmosphere across all of the system’s major planets.
Bounty hunters can now pursue contracts above the caves on microTech, outposts on ArcCorp, and more.
Whether you’ve taken a bullet stealing drugs or just barely survived a ship crash, Empire Health Services will patch you up and have you back at it in no time.
Located within the endless metropolis of Area18, this new hospital location is worth a visit if you’re heading to ArcCorp or a nearby location.
Just in time for Jumptown 2.0, Alpha 3.16 introduces several important tweaks to the law system, including a rework of the friendly-fire system that makes group play more fluid and enjoyable.
Updates include the ability to lawfully defend friends without being fired on first, victim names in infraction notices, and accidental missile locks not adding a full CrimeStat.
Arena Commander’s Dying Star has been updated for Alpha 3.16, this time with revamped visuals, an increased play area, and reworked boundary at the edge of the map.
Prepare for action with these recommended dropships, air-support fighters, and ground vehicles.
Get yours today