Posted:2014-03-04 05:00:00
transmission

The team kept forward momentum on a handful of vehicles throughout the month of January. After the Art Team completed art on the Anvil Terrapin and Tumbril Cyclone, they worked on adjustments with the Tech Design Team who are now implementing the tech set-up. The Consolidated Outland Mustang update is in Greybox with the Art Team, while the Tech Design Team is prepping it for a Whitebox review. The Anvil Hurricane is close to wrapping Greybox on the art side, which will then be passed over to the Tech Design Team for them to work their magic on the Greybox tech set-up. Lastly, the Tech Art Team focused on getting started with their Flight Prep passes on the Anvil Terrapin and MISC Razor.
January got off to a great start with work completed on the various Legacy armor variants for the Marine and Outlaw characters. They also are working through visual development for different types of armor featured in Squadron 42 for enemies like the Shipjackers and the OMC, as well as Navy armor types. They also made progress on the Hurston and Olisar Clothing Collections, which will debut later this fall.
The Tech Content Team, which crosses over into many different global strike teams, continued to crank out improvements to tools, skin character costumes, and provide support on the weapon and ship pipelines. They also worked on tools for the Procedural Team, such as the Procedural City Editor and the Procedural Layout System. The team continued to work on the LiveLink Tool, Character Tool, Max/Maya 2018 upgrade, a skinning GUI, CGA Checker, CIG Tools Installer, Skeleton Alias health checks, and a Motionbuilder version of the Asset Browser.

The Constellation Phoenix went into the Greybox phase (high-poly modeling stage) with the exterior and interior being fleshed out, the geo being refined, tweaks being made to the lighting, and incorporating features like fishtanks, a hot tub, wallscreens and a bar area. The Anvil F8 Lightning has made it through the Whitebox phase, with design ready to take over and start implementing the ship into the game.

The Ship team pushed forward on a number of ships that are slated to be in the 3.1 patch including the Reclaimer and Razor as well as ones slated for future releases like the Hammerhead, vicious Vanduul Blade fighter and Origin’s luxurious 600i. Artists worked to lock down the interior and exterior layouts and begin to work out the various materials needed to bring the ships to life. It’s not only new ships on the docket, some of the classics are in the process of being updated to the current ship spec, one of which, the Aegis Avenger, was prominently featured in last year’s Vertical Slice preview.
The Anvil Terrapin is the first ship of the year to get the VFX treatment, as they prepare it for flight ready status. They’re working on effects for thrusters, damage and a deathmask that’s using some new debris assets.
The team continued developing the Utilitarian Hangar Common Elements. Now that they have established a robust set of metrics that will work in many different locations, the hangars went to the Concept team for visual refinement. The shape language and scale reads have matured significantly from the initial kickoff concepts, which means that the hangars are working as enormous, functional and impressive structures much better than expected. The next stage is Greybox, where they will dial in details, materials, and lighting reads.

The VFX Team continued their work on the volumetric cosmic storm known as the Coil, depicted in the Squadron 42 Vertical Slice at the end of last year. More R&D went into how to create an interior series of pathways and spaces while keeping in line with the approved concepts and art direction of the overall Coil. They attempted this using a third-party program called Houdini, so a portion of their time was spent on developing, optimizing and integrating the new pipeline since the software is not natively supported in the engine.
The Weapons Team began the year by examining benchmarks that need to be hit and adjusting production accordingly. Work continued on the Torral Aggregate Kahix Missile Launcher, and needed adjustments made to the Gemini ballistic pistol after it was renamed the LH86. Time was also spent on two Klaus & Werner weapons; the initial rig was set up for the Demeco light energy machine gun and block out completed for the Raiden heavy machine gun. For ship weapons, block out work progressed on a Laser Beam from Trident Attack Systems and Distortion Repeater from Associated Science & Development.

The Roadmap was published along with the introduction of the new Star Citizen site. This new production schedule provides the community with projections for the Persistent Universe’s quarterly release schedule, allowing the backers to see what the status of various features and where they fall in the timeline. Mobile views were introduced this month as well as a new expand / collapse all button. In the last four weeks, developers also created scrolling unique to the release (column), making the Roadmap board easier to use.
The feature work on custom roles is now complete and has moved on to a bug testing phase with the hope of headlining the next spectrum release. Custom roles are extremely important to the community and give you much more flexibility in managing your organizations.

On the ATV front, January welcomed the return of Ship Shape, a deep-dive into ship design and development, while also shining a light on the magnificent people involved in the ship design process. Last week’s ATV focused on Squadron 42, taking a detailed look at the mysterious Coil and the challenges the developers overcame to bring this exciting monstrosity into the game. ATV will keep highlighting bits and pieces of the Squadron 42 development without spoiling the truly unique and cinematic storyline, so be in the know and enlist for the official newsletter here.
While it is still only January, the Community team is knee-deep in planning this year’s event schedule. They can’t disclose a lot yet but … prepare your space suits, Austin! CitizenCon 2948 will be happening in Texas, and it is shaping up to be the biggest CitizenCon so far. Be sure to regularly check the events page for more info and news on where you can meet the team throughout the year!