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Roberts Space Industries ®

The Enclave / THEENCLAVE

  • Syndicate
  • Hardcore
  • Piracy
  • Smuggling

The Enclave is an outlaw organization currently operating in Stanton.



The Enclave is a gaming organization that has been in existence since 1998. Since then we have played and succeeded in a multitude of games. From DAoC, PlanetSide, World of Warcraft, and most recently New World The Enclave has left its mark and is either loved or hated by the communities we’ve been a part of. Our Leadership strives to keep The Enclave competitive yet fun. Despite the fact that we’re a serious organization we do not force members to participate in activities if they do not want to since we understand that not every member joins for the same experience. We do our best to meet the expectations of all members and all that we ask for in return is dedication and that you do your best.



The Enclave is an organized gaming community that strives for both fun and excellence. We are NOT a role-playing or mil-sim community despite the wordage used in this MANIFESTO or our CHARTER. We seek only to do our best, make an impact and have fun doing it.


The Enclave doesn’t believe in a fair fight. Fighting fair is for losers.

We want to outgun our enemies.
We want to outmaneuver our enemies.
We want to outnumber our enemies.
We want to outsmart our enemies.

If The Enclave has found itself in a fair fight, it has messed up.


This is at the top because in the modern world people seem to be upset at just about everything. Understand that to be in The Enclave you must have thick skin. This does not mean you are going to enter an environment where you are abused, bullied, or mistreated. What it does mean is, that if you’re the type of person that gets anxiety from occasionally hearing loud voices, foul language, or crude jokes, you are most likely a card-carrying member of the professionally offended; you simply do not belong here.


The bulk of our forces consists of highly disciplined and organized heavy infantry. We are the soldiers that come in and overwhelm defenders and secure objectives. We fight both on the surfaces of planets or within the interiors of enemy ships.

To help accomplish our objectives we have players proficient in flying fighters to escort the drop ships carrying our soldiers to their mission. Combined arms are something we not only understand but fully believe in and practice.


Discipline » This is very important in order to keep our forces organized. A well-disciplined group will always come out the victor in battle. Our organization is a well-organized fighting force and always will be, as long as we maintain proper discipline. The officers in charge of each man are all experienced, level-headed men, who keep the men under them disciplined and informed as to what is going on, gaining the men’s cooperation. From the Commander down to the Recruit, it is his duty to see that, whatever his job is, it will be done properly. With such a fighting force, how can we lose?

Teamwork » Teamwork is the ability to work together toward a common vision and the ability to direct individual accomplishments toward organizational objectives. It is this fuel that allows common people to attain uncommon results. Getting good players is easy. Getting them to play together is the hard part, but that’s what we’re famous for.

Loyalty » The greater the loyalty of individuals toward the group, the greater is the motivation among the members to achieve the goals of the group, and the greater the probability the group will achieve its goals. The true depth of our loyalty can be seen in the history of The Enclave and the number of members who have left and returned, unable to find a similar bond elsewhere.

Excellence » Champions do not become champions when they win the event, but in the hours, weeks, months, and years they spend preparing for it. The victorious performance itself is merely the demonstration of their championship character. We are no different. In The Enclave, we constantly practice, refine, and improve upon everything we can in order to maintain our skills. The only way to be the best is by constantly striving to beat your previous best.

Professionalism » We strive to shape ourselves into professionals. Our priorities lay within our staunch adherence to cooperation and victory. We will not abide amateurs. Ours is a burden of excellence.


Victory » Our motivation stems from an unrelenting desire to dominate. Our enemies immediately recognize the true opposition. It’s always us.

Legacy » Over two decades have passed since our inception. Even with the strain of time, we remain an active, ambitious community. The foundation of our strength lies within our collaborative efforts. We seek to achieve excellence because at the end of the day The Enclave strives to do more than simply play the game but to be a part of its legacy. To be honored by tales that will carry on long after us. To be immortalized in the history of the game.

Growth » No community survives without recruits. We actively seek like-minded players who have and share the same drives and desires as us. To find a recruit who both fits into the ranks of The Enclave and exhibits our traits is a rare and valued find that must not be squandered.

Fun » Despite how serious this all may sound, our primary focus is always to have fun. This is a game, and we realize that. Having an ire of professionalism does not mean we sacrifice the core of why we do what we do. If we’re not having fun, there’s no point to any of this.


Use Our Discord » Discord is our community. It is where we share our information, plans, and strategies, make announcements and discuss many other matters of importance. Every member is expected to visit our Discord to stay caught up on events and topics. Ten minutes a day and a few posts are not much to ask and go a long way to having a well-informed and healthy group.

Be On Comms » Voice communication is absolutely vital to teamwork and strategy in-game. Every member logged into the game and playing in our group is expected to be on voice comms. Even members who do not talk much or have broken mics have no excuse not to be on to listen to instructions and coordinate with group leaders.

Try To Participate In Events » While everyone needs some time to do their own thing, members in-game are encouraged to spend their time with the organization. This does not mean you can’t do your own thing, but if we’re doing something together as an organization you should try and be with us.

Eager to learn » Don’t apply to this organization if you think that you already know everything there is to know and that learning is no longer possible. Every day we play we learn something new and are constantly refining our strategy and style. Hubris will not stand here.

Team Player » You are not special, you are not a unique snowflake. You are in this organization to see it succeed and your performance will ensure that it does succeed. Your outstanding performance and dedication will be rewarded. Plus you’ll have fun doing it.

Responsibility » Don’t make excuses, if you screw up man up to it and move on. None of us are perfect. If you make a mistake inquire as to how it happened and work on improving. In addition, when doing any organized event you will be expected to be sober and fully aware of your actions while doing so.


Organizatized » The Enclave always seeks to be both large and organized. We have extensive experience from PlanetSide 1, PlanetSide 2, and various other games when it comes to organizing a large number of people into an effective fighting group. That is what separates us apart from the rest.

Longevity » A lot of groups either didn’t exist or failed to operate as a cohesive unit after previous MMO games run their course. The Enclave never ceased to be and has steadily grown and improved over the years. When you join The Enclave you’re not just joining an amazing organization but you’re joining a gaming community with a bright and promising future.

Experience » The Enclave has never had a change in leadership. There are no power struggles or drama here and leadership certainly doesn’t play favorites when it comes to policy or strategy.

Fun » We all play games for fun. It is the job of Enclave leadership to not only ensure that our operations are smooth, organized, and effective but that our style of play remains fun for each and every member. We have managed to strike a balance between effective and fun and know exactly how to make sure that when you log on to play with us you’re going to get exactly what you want out of this game and our organization.


The principle is best exemplified by the story of Johnson handing a team of design engineers a handful of tools, with the challenge that the jet aircraft they were designing must be repairable by an average mechanic in the field under combat conditions with only these tools. Hence, the ‘stupid’ refers to the relationship between the way things break and the sophistication available to fix them.

The Enclave is based on simplicity. You will not see us quoting Sun Tzu – you will see us quoting K.I.S.S. – that is the undeniable key to success. While other organizations may have complex strategies they are implementing, at the squad and individual level the plan is simple. The tactics are simple, and because of that, they are highly consistent and highly successful.



1. Respect Leadership – Do not ever publicly argue or fight with leadership. It brings group cohesion down and disrupts operations. If you have problems with a leader you are encouraged to take it up with the said leader in private or to contact the leader of our organization.

2. Respect Each Other – Do not yell at, harass, or belittle fellow members as you are all on the same team. In turn, assist them with any problems they have and work on building a healthy “Esprit de corps”.

3. Respect Yourself – Conduct yourself in such a way that you do not look like a fool.

4. Respect The Enclave – Be proud of our community and represent it well.

Ships, Weapons & Equipment

The Enclave as of now has no mandatory fleet requirements as it is simply not feasible in the game currently. If at some point the game allows for organization hangers or we deem it necessary to use a particular ship we will either provide you with the ship or the funds to purchase it.

Standardized infantry equipment is nearly non-negotiable and will be tailored for the operation. Armor sets will almost always be heavy and a particular “uniform” will be set.

Organizational Discipline

1. Communications – Knowing when it is time to socialize and time to be serious. Nothing of merit or value can be achieved if everyone is talking over each other, barking contradictions, or otherwise being vocally disruptive. There is a time and a place for everything.

2. Be on the bounce – Keep your eyes and ears open for all communications, when you’re told to move out you do it in a timely fashion, do not waste time. Everyone has the same regeneration point is crucial as this allows for rapid responses and organization for events as well as quick reinforcement in case of death or mission failure. In addition, keeping extra sets of weapons armor, and ammo for quick mobilization is essential.

3. Watch after your fellow troopers in combat – Don’t stray from the group, skip revivals, or pass up the wounded, these things keep us self-sufficient and combat effective in the field.

4. Group up and move out together – Do not stray away from groups and go out on your own since helping you if you encounter trouble will be that much harder.

5. Be patient while the command is deciding objectives – These things can take time but moving out too hastily can cause us a sloppy victory or a miserable defeat.