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Alpha 3.6 Features & Highlights

3rd person planet exploring

Welcome to Star Citizen Alpha 3.6

Release Date: July 19th, 2019

Has the Star Citizen Universe gotten safer, or has the crackdown on criminal activity throughout Stanton created more lucrative opportunities for scofflaws, pirates, and assorted space scum? You're about to find out as law and order come to the Persistent Universe along with a fleshed-out black market economy, improvements to the flight experience, the convenience of kiosk ship-buying, new vehicles and weapons, and more. What are you waiting for?

Law & Order

Criminals Beware

The 'verse is about to get a little more hectic for players that live life on the run thanks to a retooled law system that ensures appropriate security response and escalation based on specific jurisdictions and their regulations.

Picture of a ship from RSI

Station Break

Space Stations Variants

Space stations the system over are sporting new exterior overhauls. They offer the same functionality you love and crave but with a compelling new look.

Picture of a ship from RSI

Scum & Villainy

Crime Does Pay

Remember that new law system? Worry not, villains and knaves. With higher risk comes higher reward thanks to a fleshed-out black market economy, specialized delivery missions, and more nuanced opportunities for crime stat "management". It’s open season for you shadier characters out there.

Picture of a ship from RSI

Shop For Ships

Kiosk Ship Purchasing

90+ flyable ships are now available to purchase with in-game currency at special terminals throughout the universe.

Picture of a ship from RSI
Picture of a ship from RSI

Face Time

FoIP + VoIP Improvements

'Freelook' has been expanded further and Face and Voice Over IP tech has been added to ship-to-ship comms with global proximity enabled by default. You'll enjoy more engaging ways to connect, communicate, team up, and immerse yourself in the Star Citizen universe.

Picture of a ship from RSI

Flying Higher and... Lower?

Ships & Flight Improvements

The Star Citizen flight experience continues to improve with the addition of a dedicated Hover Mode that utilizes a ship’s VTOL thrusters and engages automatically near planetary surfaces at low speed.

Shields have also been reworked to implement meaningful differences in the way they perform, while degradation has been improved to allow for damage accumulation through specific behaviors and effects to increase the chance of component failure.

Picture of a ship from RSI
Picture of a ship from RSI

Guns. Lots of Guns.

FPS Guns, Ship Weapons & Degradation

From pistols and SMGs to repeaters built to blow ships halfway across the system, Alpha 3.6 brings serious new firepower. The ability to add attachments to your weapon (like enhanced scopes) further expands the lethality of your personal arsenal.

In accordance with the enhanced degradation system, all ship weapons now suffer appropriately from degeneration and show physical signs of wear, tear, and damage.

Picture of a ship from RSI
Picture of a ship from RSI

Ground Control

Nobody expects the Anvil Ballista

Anvil's self-propelled air defense system gives any grounded operation a fighting chance against the biggest threats in the universe. With custom artillery capable of firing over 2000 meters and a tiny electromagnetic signature, the Ballista obliterates virtually any ground or air target before it knows what's hit it.

From the mouths of Devs

The Star Citizen team talks Alpha 3.6

Find out which new features and improvements the development teams are most excited about unleashing upon the 'verse in Alpha 3.6.

New & Reworked Vehicles

5 Vessels Barrel into the 'Verse

Overhauled old favorites, a newly-flyable snub from Kruger Intergalactic, and Anvil's latest anti-aircraft vehicle make their explosive Persistent Universe debut.

  • The P-72
    Archimedes

    from Kruger

    Picture of a ship from RSI

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