February 21st 2014
We have reached another crowd funding record! Even though the team is heads down working to finish the Dogfighting Module, our backers are continuing to spread the word and make Star Citizen a success. To everyone who has joined recently: welcome! To everyone who has helped us reach this point: thank you!
At $39 million you unlocked the penultimate user-chosen star system! Here’s the description:
I would also like to share some artwork of the UEE’s new Javelin-class destroyer. You may have caught a glimpse of the Javelin on this week’s _Wingman’s Hangar_… and now I’d like to share a closer look! The ship was designed by David Hobbins. David has been working hard to create not just a cool exterior, but also an interior that evokes the crowded corridors of a real world destroyer. The plan is for it to be modular, with parts we can swap out for different roles (assault destroyer, LRR destroyer and so on!) The Javelin is still in the conceptual stages… but I think it’s cool enough to share with the community!
As I said last time, I’m very excited about our next stretch goal. Our previous stretch goals have been about expanding Star Citizen immediately; adding new ships, new systems and more. Each one has added something to the game while allowing us to widen our bandwidth: hire more employees, expand our development facilities, purchase new technology and so on. Now it’s time to look a little further in the future!
Star Citizen isn’t just about the game we launch with. We’re going into this building not only an immersive launch experience, but the platforms and the tools to let us keep expanding the game to meet the available technology. The game won’t be a static experience: we want to build Star Citizen in a way that the experience will be fresh in five years, ten years and into the foreseeable future.
Among the most common feature requests for Star Citizen are atmospheric combat and ground exploration. These are the single biggest things we would like to include in the game, but they’re also something we know we can’t have day one. Our universe is a big place, and creating the hundreds of existing landouts properly is enough of a challenge… building entire continents and atmospheres in the current system would take a lifetime.
That’s where procedural generation comes in. If we can develop a truly great procedural generation system, one that lets us create entire planets for you to populate, then we can expand the game to add these features (and more) in the future.
I hope you will agree with me that this is an exciting goal, and that you will join me in this commitment to Star Citizen’s future! Thank you for continuing to make Star Citizen possible and for continuing to help it grow. Remember that next time, we will reveal the $42 million goal… which should be a fitting objective for such an auspicious number!
— Chris Roberts