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Star Citizen Live Gamedev - Making FOB
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Posted: 5 hours ago

On this week’s gamedev episode of Star Cititzen Live, Lead Environment Artist John Griffiths takes the Distribution Centers and gives them a Pyro flair to create a new forward operating base POI.

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Inside Star Citizen - Alpha 3.24 - Hangars and Freight
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Posted: 1 day ago

What are you most proud to display in your hangar? This week on Inside Star Citizen, we’re taking one last look at the changes coming to one of the most fundamental features of the ‘verse: your hangar, the items within, and how you move them.

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Inside Star Citizen - Intro to Jump Points
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Posted: 1 week ago

Ready to jump? This week on the 200th episode of Inside Star Citizen, we take one small step towards the Pyro system and beyond with the latest look at Jump Points, how to navigate them, and what’s changed since their introduction.

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Star Citizen Live - Q&A Making Missions II-2
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Posted: 2 weeks ago

Tune in today as Lead Mission Designer Elliot Maltby, and Economy Designer II Nick Wardle, answer your questions about the new Cargo Hauling Missions and Freight features coming in Alpha 3.24.

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Inside Star Citizen - Mission Statement 3.24
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Posted: 2 weeks ago

Join us for a discussion with the Mission Design team to gain some early intel about a new upcoming Global Event and explore the unique features of the Cargo Hauling missions coming in Alpha 3.24.

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Inside Star Citizen - Dev Diary: Server Meshing
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Posted: 3 weeks ago

Tune in today for an update from members of our Core Technology Group as they discuss their latest milestones in our Server Meshing technology and delve into the recent tests and developments paving the way to Alpha 4.0!

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Star Citizen Live Gamedev - Making Missions II
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Posted: 1 month ago

What types of missions are just on the horizon? This week on Star Citizen Live, we have the mission and economy teams popping the hood open on how a contract is built, plus a discussion on what’s next for delivery duties in Alpha 3.24.

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Inside Star Citizen - How We Work: Level Design
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Posted: 1 month ago

How does a sandbox game like Star Citizen approach level design? Join us today to explore how the Frankfurt Level Design team combines gameplay elements and environments to create cohesive game experiences.

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Inside Star Citizen - Meet the Team: Weapon Content
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Posted: 1 month ago

We’re back with a new format! Join us today as we introduce key members of the Weapon Content team while learning more about how they work together to create some of the best weapons in the ‘verse, including a sneak peek at new upcoming weapons.

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Star Citizen Live Gamedev - Making Ship Up IV-2
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Posted: 2 months ago

Tune in today to watch the Vehicle Team take the concept creation of the RSI Hover-Chopper from last week’s episode into the next phase: handling feedback!