This week on Star Citizen Live Gamedev, Lewis Thompson and Dan McCabe from the Props team walk us through their process as they update one of Star Citizen’s older props to the game’s current standard.
On this week’s explosive episode of Inside Star Citizen, we take a look at the addition of bombs, alongside a showcase of features that’ll change how you play Star Citizen forever in the upcoming Alpha 3.15.
The Narrative Team is here this week on Star Citizen Live to answer questions about recent topics they’ve been working on. Join Dave Haddock and Will Weissbaum as they answer the community’s questions on Regeneration, the continuing work on the Gangs of Pyro, and more.
This week on Inside Star Citizen…oops! All Sprint Report episode! We take a look at progress on the Crusader Ares, Laser Trip Mines, upcoming armor sets, and more.
This week’s Inside Star Citizen continues our look at the changes on the horizon for Alpha 3.15. Rich Tyrer and Chris Parry dive into the next major step towards a fully physicalized universe as they show off the upcoming overhaul to items and inventory.
On this week’s episode, we take a look at Alpha 3.15’s upcoming updates to healing, respawning, and injuries, as Star Citizen takes a big step towards the vision of Death of a Spaceman.
On this week’s episode, Rich Tyrer is here discussing the development of Star Citizen’s gameplay features, upcoming changes to release structure, and more.
This week on Inside Star Citizen, it’s a Ship Shaped update from Vehicle Director John Crewe on vehicles currently on the pipeline, followed by a sprint report that goes out on a limb.
Following our episode in the spring with the Narrative team where the community brought the Fire Rats to life, Associate Art Director Jeremiah Lee creates a character concept for the Pyro gang in this week’s Gamedev episode.
This week, we continue our employee exploration with another Origin Story, then fly off to the far reaches of the Nyx System in another Sprint Report.