THE STRETCH GOALS

Follow our progress here! Star Citizen is aiming to be the first AAA game developed with money from fans instead of a major publisher. Money pledged to Star Citizen goes directly to the game’s development needs.

Stretch goals will unlock additional features, rewards for current backers and more as we attempt to make this dream a reality.

CURRENT STRETCH GOAL

$48,000,000

STRETCH GOAL PROGRESS

77%

UNLOCKS

  • Retaliator Commercial – It was a close race but The Retaliator pulled ahead. The Avenger was a close second. The symbol of the United Empire of Earth’s power is the next ship to receive a slick commercial. Aegis Dynamics is in dire need of good publicity since the end of the of the Messer era. We currently have the Cutlass and the Constellation commercials in production and now the Retaliator will be added to that list.​
01/09/2012
CAMPAIGN START
25/10/2012
$2,000,000

$2,000,000

  • Regular community updates.
  • Citizens with appropriate packages will get to play in the multiplayer dogfighting module.
  • Citizens with appropriate packages will receive access to the 30-mission Squadron 42 campaign upon release.

ACCOMPLISHED

100%
31/10/2012
$2,500,000

$2,500,000

  • Star Citizen will feature an additional flyable ship, the Anvil Gladiator.

ACCOMPLISHED

100%
08/11/2012
$3,000,000

$3,000,000

  • Increased community updates at the RSI website.
  • Squadron 42 will feature 35 missions.
  • Citizens with appropriate packages will receive access to the Star Citizen universe with 40 star systems for persistent online play upon release.

ACCOMPLISHED

100%
12/11/2012
$3,250,000

$3,250,000

  • Star Citizen will feature an additional flyable ship, the MISC Starfarer.

ACCOMPLISHED

100%
14/11/2012
$3,500,000

$3,500,000

  • Cockpit decorations – Turn your stock cockpit into your home with personalized decorations; amaze your friends with bobbleheads, photographs, dinosaurs, fuzzy dice, nose art, posters and many more cool options!
  • Ship boarding – learn more about how Star Citizen will allow players to conduct boarding operations.

ACCOMPLISHED

100%
15/11/2012
$3,750,000

$3,750,000

  • Star Citizen will feature an additional flyable ship, the Aegis Dynamics Retaliator.

ACCOMPLISHED

100%
16/11/2012
$4,000,000

$4,000,000

  • A new star system will be added to the game for every $100,000 pledged, with descriptions posted to the Comm-Link.
    • $3.1M: Odin System
    • $3.2M: Tyrol System
    • $3.3M: Kellog System
    • $3.4M: Goss System
    • $3.5M: Orion System
    • $3.6M: Ellis System
    • $3.7M: Cathcart System
    • $3.8M: Tal System
    • $3.9M: Geddon System
    • $4.0M: Chronos System
  • The RSI website will feature a monthly “Wingman’s Hangar” webcast from the development team.
  • Professional mod tools will be provided free to all players.
  • Squadron 42 will feature a richer storyline and 45 total missions.
  • Star Citizen will launch with 50 star systems and feature an additional flyable ship, the Drake Interplanetary Cutlass.

ACCOMPLISHED

100%
17/11/2012
$4,500,000

$4,500,000

  • Star Citizen will launch with 60 star systems.
  • Star Citizen will feature an additional playable ship class, the cruiser.
  • All Kickstarter goals unlocked
    • All backers before October 29, 2012 will start Star Citizen with a Class I Repair Bot in their garage.
    • All backers before November 8, 2012 will start Star Citizen with 500 additional credits.
    • Extended hardcore flight sim controller support: Flight Chairs, multiple monitors, Track-IR, MFD (Multi Function Displays) and more on launch.
    • Star Citizen will feature four additional playable ship classes: Idris class corvette, Origin M50, Drake Interplanetary Caterpillar and destroyers.
    • Star Citizen will feature two additional base types: Vanduul trading posts and hidden smuggler asteroids.
    • Star Citizen will feature an additional alien race, the Kr’Thak.

ACCOMPLISHED

100%
18/11/2012
$5,000,000

$5,000,000

  • Enhanced boarding options: melee combat, heavy weapons, zero gravity simulation, suit HUD options and EVA combat.
  • Increased ship customization.
  • Tablet companion application to check on your inventory, commission or find missions and get the galactic news feed.
  • The RSI webcast will feature a monthly Town Hall Q&A with Chris Roberts
  • Squadron 42 will feature celebrity voice-acting including at least one favorite from Wing Commander and 50 total missions.
  • Star Citizen will launch with 70 star systems.
  • Star Citizen will feature an additional base type. Can you discover the alien derelict?

ACCOMPLISHED

100%
19/11/2012
$5,500,000

$5,500,000

  • Professional motion capture for the Squadron 42 cutscenes.
  • Exclusive RECORD BREAKER ship skin and 1000 additional credits on launch for all backers who pledge before the $5.5 million stretch goal.
  • Star Citizen will feature the Bengal carrier as a playable ship class.

ACCOMPLISHED

100%
19/11/2012
$6,000,000

$6,000,000

  • Star Citizen will launch with 100 star systems.
  • The Bengal carrier will be unlocked for persistent universe play.
  • Star Citizen and Squadron 42 will feature a full orchestral score.
  • The first Squadron 42 mission disk, Behind Enemy Lines, will be available for free to all backers who pledge before $6 million upon release.

ACCOMPLISHED

100%
29/04/2013
$9,000,000

$9,000,000

  • All backers who pledge before June 28, 2013 will receive a Roberts Space Industries Class II space suit in their hangar.

ACCOMPLISHED

100%
10/06/2013
$10,000,000

$10,000,000

  • Cloud Imperium Games will build their own mocap studio to improve the quality of Star Citizen and Squadron 42’s cutscenes.

ACCOMPLISHED

100%
28/06/2013
$11,000,000

$11,000,000

  • Move Wingman out of the basement! Move CIG Austin to a larger facility that will support expanded development. More room for employees means more man hours spent developing the game.

ACCOMPLISHED

100%
02/07/2013
$12,000,000

$12,000,000

  • Build professional sound studios. We’ll move Star Citizen’s sound production from a home office to high tech facilities that will give us access to cutting edge sound effects and Hollywood voice talent!
  • The Hangar Module will feature Oculus Rift support.

ACCOMPLISHED

100%
05/07/2013
$13,000,000

$13,000,000

  • Star Citizen will feature an additional ship class, the frigate.
  • Command and Control Center – Supervise the battle from the deck of your Idris or Destroyer (class TBA) with advanced C&C packages that allow you to tie all of your ships together and assume central command from the 3rd seat.

ACCOMPLISHED

100%
07/07/2013
$14,000,000

$14,000,000

  • Hibernation Mode: for the explorers out there, we will add the ability to save and resume while you are out in space. When not in combat, power your ship down, hit the bunk, and exit the game safely until you can resume your journey.
  • Professional-quality feature-length “Behind the Scenes of Star Citizen” documentary film.
  • Star Citizen will feature a fourth landout option on Earth! Where will it be? London? Berlin?

ACCOMPLISHED

100%
01/08/2013
$15,000,000

$15,000,000

  • Star Citizen will feature an additional ship class, the escort carrier.
  • Every backer will get a free digital 42-page Upgrade Handbook manual with their game which goes through the process of customizing and overclocking ship systems!

ACCOMPLISHED

100%
24/08/2013
$16,000,000

$16,000,000

  • Arena mode: The next generation of Wing Commander’s TrainSim allows pilots to test out their combat skills against friends or strangers in a simulation. Gain valuable combat experience without the downside of losing your ship in the game universe! Place bets on competitions across the galaxy.
  • Every pledger who backs before $16 million will receive a laser pistol. Keep your ship safe from boarders with a pistol by your side.

ACCOMPLISHED

100%
31/08/2013
$17,000,000

$17,000,000

  • Every pledger who backs before $17 million will receive a ship upgrade package containing an engine modifier.
  • Star Citizen will feature an additional flyable ship class, the battlecruiser.

ACCOMPLISHED

100%
06/09/2013
$18,000,000

$18,000,000

  • Exclusive star system for pre-launch backers. Only players who support the game before its
    launch will receive the computer coordinates needed to allow their jump drives to access this system.

ACCOMPLISHED

100%
17/09/2013
$19,000,000

$19,000,000

  • Know your foe with a Jane’s Fighting Ships style manual free in PDF form to all pledgers.
  • Manage Space Stations – Players will compete to own and operate a limited number of space stations across the galaxy.
  • RSI Museum will air monthly, with a new game featured each time!

ACCOMPLISHED

100%
26/09/2013
$20,000,000

$20,000,000

  • First person combat on select lawless planets. Don’t just battle on space stations and platforms… take the fight to the ground!

ACCOMPLISHED

100%
08/10/2013
$21,000,000

$21,000,000

  • Salvage Mechanic: Salvage isn’t an aside: it’s a career, with its own mechanic, story tie-ins and universe-shaping endgames. Search the galaxy for a host of valuable and interesting secrets using both the flight and FPS components. Discover the secrets of the ancient Hadesians, locate valuable components and cargo… or go down in history the first to make contact an entirely new alien race!

ACCOMPLISHED

100%
13/10/2013
$22,000,000

$22,000,000

  • Facial Capture System. We’ve researched a technology that uses a series of cameras to capture real heads and import them into the game. This will let the team more easily create a variety of realistic characters. In addition, the technology is mobile enough to allow us to take it on the road and capture select fans during special events! You can learn more about this technology at Infinite-Realities.

ACCOMPLISHED

100%
18/10/2013
$23,000,000

$23,000,000

  • Xi’an Scout Unlocked! The Khartu is the light attack craft of the Xi’An military. Contrary to Human ship design, the Khartu doesn’t have a traditional main thruster, instead featuring an array of maneuvering thrusters on articulated rigs. This design allows for incredible agility, making them the bane of UEE pilots, who bestowed the nickname ‘Quark’ because when all of the thrusters are firing, the ship looks like a spark flying through space. The Xi’an Aopoa corporation also manufactures an export model, the Khartu-al, for sale to human civilians as a dedicated scout/explorer. The export model features the same Xi’an maneuvering rig, but control surfaces modified for human use and a more limited armament. (Designer: Aopoa)

ACCOMPLISHED

100%
23/10/2013
$24,000,000

$24,000,000

  • Public Transportation System – Need to get from one place to another but don’t have a starship? We’re building a galactic transportation system. You can travel via transport from system to system in Star Citizen and even ship items (like a ship you need moved to another hangar.) With this stretch goal, we’ll expand this system: star liners, long range transports, charter ships and flyable shuttles!

ACCOMPLISHED

100%
27/10/2013
$25,000,000

$25,000,000

  • Enhanced Alpha – We will use additional funding to build a wider alpha test than we had originally intended for the first phase of Star Citizen’s launch. The initial plan was to first launch servers in North America and then expand to areas such as Europe and Australia to decrease latency in these areas, perfecting the game as we improve the experience around the world. This funding will allow us to invest in a wider infrastructure for our early testing, spinning up remote servers earlier. Hitting this goal will also allow us to increase the number of remaining alpha slots. Extra alpha slots not only means more Star Citizens will travel the ‘verse at launch, but that we will receive more feedback and more stress testing. This in turn will allow us to better balance and enhance the Star Citizen experience!

ACCOMPLISHED

100%
03/11/2013
$26,000,000

$26,000,000

  • Enhanced Capital Ship Systems – In addition to the command and control systems we’ve already outlined, we’re going to expand capital ship functions! Lead a damage control team to fight fires and repair key systems during battle, control internal bulkheads to slow boarders and man a number of consoles, like navigation and engineering, that will make commanding a capital ship feel even more immersive.

ACCOMPLISHED

100%
11/11/2013
$27,000,000

$27,000,000

  • Banu Merchantman Unlocked – Banu traders are renowed for their merchant prowess, traveling the spacelanes and trading with everyone from humans to the Vanduul! Their sturdy, dedicated trading ships are prized beyond all other transports, sometimes passing from generation to generation of Banu. At $23 million we dedicated additional resources to making Xi’An spacecraft a unique experience. At $27 million, we will expand that same thinking to the Banu! Starting with the merchant ship, the design team will expand Banu technology to offer players a completely different way of experiencing their universe.

ACCOMPLISHED

100%
19/11/2013
$28,000,000

$28,000,000

  • New Starter Ship – The team at Consolidated Outland has decided to take Roberts Space Industries head on in 2944 by premiering the Mustang personal spacecraft. We will use these additional resources to create another ship company and starter ship for Star Citizen. The new ship will be offered for sale alongside the Aurora, so players have a choice between two options to begin the game!

ACCOMPLISHED

100%
22/11/2013
$29,000,000

$29,000,000

  • Enhanced Mission Design for Squadron 42 – The team at Foundry 42 has big plans for Squadron 42, and we’re going to provide extra funding to make it a true spiritual successor to Wing Commander! Squadron 42 can go above and beyond anything you’ve seen before. From opening with an epic battle instead of a training patrol to missions that seamlessly combine boarding and space combat, we aim to put you right into the action! Additional funding will let the team realize this, with enhanced mission design and more resources and animations to enhance fidelity.

ACCOMPLISHED

100%
23/11/2013
$30,000,000

$30,000,000

  • Origin 890 JUMP – The rumors are true: Origin Jumpworks has a larger ship in the works! The Origin 890 JUMP is an interstellar super-yacht with exquisite styling and an array of high quality upgrade options. Travel the stars in style with multiple decks, high visibility windows and a small boat bay. Whether you’re outfitting it to explore new worlds or to take a pleasure cruise through Terra, the 890 JUMP is the epitome of luxury, class and refinement!

ACCOMPLISHED

100%
25/11/2013
$31,000,000

$31,000,000

  • RSI Orion – Roberts Space Industries’ goal has always been to make the stars available to individual Citizens. Now, with the RSI Orion mining platform, RSI is letting individuals take over a process formerly controlled by megacorporations. The Orion’s features include high-grade turret-mounted tractor beam arrays, durable exterior-accessible ‘saddlebags’ for mineral storage and a cabin designed by the team that brought you the Aurora and Constellation!

ACCOMPLISHED

100%
26/11/2013
$32,000,000

$32,000,000

  • Aegis Surveyor – The Surveyor, from noted military contractor Aegis, is an industrial-quality salvage ship. Equipped with a reinforced cargo bay, a long-range jump drive and launch pods for unmanned drones, the Surveyor is an ideal ship for taking advantage of deep space wrecks. Tractor beams, floodlights, scanner options and docking ports round out the tool chest on this capable, utilitarian spacecraft.

ACCOMPLISHED

100%
27/11/2013
$33,000,000

$33,000,000

  • Anvil Carrack – The Anvil Carrack has been the vanguard of every UEE exploration effort in recent years. Featuring reinforced fuel tanks for long-duration flight, a highly advanced jump drive array and a dedicated computer core room that allows it to put the maximum processing power into jump charting operations. Originally a military exclusive, the Carrack is now available for civilian use as a pathfinder spacecraft. Features on-board accommodations to allow for truly self-sufficient flight, including crew medical and repair facilities, and a mapping-oriented sensor suite capable of always charting a route home!

ACCOMPLISHED

100%
07/12/2013
$34,000,000

$34,000,000

  • MISC Hull C (Discreet) – Scaling from small “box trucks” to massive supertankers, the MISC range of cargo hulls (A-D) are the standard goods transporter in human space. Extremely configurable, MISC Hulls can be adapted for most any type of transport job: from standard bulk shipping on the patrolled spacelanes to armored cargo hauling on the frontier. While these pre-configured hulls are primarily used for legitimate purposes, the MISC Hull Cs have recently become the favorite for criminals who modify the ship with advanced sensor shadow technology, quick-decompress holds and a variety of hidden compartments without modifying the ship’s body so it will appear to onlookers as standard everyday transports.

ACCOMPLISHED

100%
22/12/2013
$35,000,000

$35,000,000

  • Drake Herald – Knowledge is power, and one of the most valuable commodities is pure information: the 1s and 0s behind everything from UEC ledgers to Citizenship ratings. Whether it’s colonists struggling to stay in contact with the UEE’s central worlds or criminals trading in illicit data, there will always be a need to securely move data. The Drake Herald, small, armored ship, is designed to fit that need and safely get that information from Point A to Point B. Featuring a powerful central engine (for high speed transit and generating the power needed for effective data encryption/containment), advanced encryption software and an armored computer core, the Herald is unique among personal spacecraft in that it is designed to be easily ‘cleaned’ when in danger of capture. The Herald includes an array of heavy duty internal options for data protection, including redundant power subsystems and EMP shielding, and a high-powered broadcast array for data transmission.

ACCOMPLISHED

100%
05/01/2014
$36,000,000

$36,000,000

  • Tamsa System – Located near the fringe of Banu space, Tamsa System features a massive central star that has collapsed into a black hole. Evidence suggests that there were at least two more planets in the system when the star collapsed before the ensuing black hole engulfed them. Only two planets remain in the system, a chthonian world and a gas giant located far from the black hole’s event horizon. Initial surveys indicate that the two outer planets are slowly being pulled towards the black hole, leaving the two as a risky proposition at best for any sort of colonization.

ACCOMPLISHED

100%
22/01/2014
$37,000,000

$37,000,000

  • Tanga System – At the heart of an unusual rectangular planetary nebula (see reference), lies Tanga System. The inner planets engulfed the star entered the red giant phase. The expanded habitable zone unfroze a small world on the former outer ring and for several hundred million years made it habitable. Life began to emerge and was just reaching a primitive state when the star collapsed into a white dwarf, throwing the planet back into a deep freeze, then blasting the atmosphere away with the resulting planetary nebula. That’s how the system was found: Only two worlds (speculation that there could have been three to four more) but both are dead planets with no atmosphere.

ACCOMPLISHED

100%
04/02/2014
$38,000,000

$38,000,000

  • Cano System is home to a G-Type Main Sequence Star that’s almost identical to Earth’s. Of the four planets in the system, only one is inhabited: Carteyna. Located on the edge of habitable zone, Carteyna is a classic waterworld. Fortunately, its planetary axis constantly keeps the northern hemisphere away from the sun, which allowed for the water to freeze into the landmasses used as the initial landing zones in 2587. Multiple attempts have been made to try to convert the thick atmosphere into something breathable, but the process never seemed to stick. In fact, over the years, every time there’s a new technological development in geo-engineering, they test it out here on Carteyna only to yield the same result. Almost fifty years ago, scientists discovered microscopic organisms in the very early phases of life in the depths of the oceans. This caused a massive uproar throughout the UEE at the prospect that they had been attempting to terraform a developing world. Carteyna was immediately placed under the Fair Chance Act. Unfortunately, Humans had been living here for almost over three hundred years and the families that had been here for generations felt that they had earned rights as residents. After years of debate in the political and scientific community, the population was allowed to stay, but only under certain conditions: future terraforming attempts have been outlawed and the Human population has been consolidated to a single arcology to minimize their impact on their environment and the development of whatever species is growing in the deep.

ACCOMPLISHED

100%
21/02/2014
$39,000,000

$39,000,000

  • UDS-2943-01-22 System – Breaking news: UEE astrophysicists based at the famed Klavs observatory station have utilized advanced telescopy and other remote sensing technologies to identify a truly unusual star system on the fringes of known space. The object, once thought to be a single massive star, is actually a trinary star consisting of two white dwarfs and an active pulsar orbiting one another. Because of the complex gravitic factors at work, it is now believed that a jump point leading to the system likely exists in or near explored human space. Beyond the bizarre stellar makeup, the composition of the system is all but unknown. Could planets exist in this carefully balanced web? What else might have been drawn there? One thing is certain: the first Citizen to travel to UDS-2943-01-22 will have one hell of a view!

ACCOMPLISHED

100%
11/03/2014
$40,000,000

$40,000,000

  • Kabal System – The discovery of a new system is always an exciting time. Even the most jaded NavJumpers can’t help entertaining the possibilities for scientific understanding or new species or even a new home that could await them on the other side of a new jump point. The discovery of Kabal was certainly something new. By all outward appearances, the system seemed empty. It was only during when a UEE Surveying team began to assess Kabal III, did they find something disturbing; old uninhabited Tevarin cities. How could an entire Tevarin system escape detection all these years? Did the Tevarin that were assimilated into the UEE know about it? How was it kept a secret? The questions multiplied when a detachment of Marines, sent to secure the planet ended up discovering a cache of old Tevarin war machines. Among the rows and rows of weapons, they made an even more disturbing discovery; some of the technology was made in the last ten years…
  • Oretani System – Oretani was just one of many systems that were being discovered during the rapid Expansion era of the 25th century. The surveyors noticed nothing in the system’s six worlds of immediate importance. Only one planet seemed to be a viable candidate for terraforming. The terraforming Corp that won the bid sent a mid-level team (and their families) into the system to start processing when the only jump point into the system collapsed. Scientists scrambled to figure out a solution, but it was the first time an incident like this had occurred. As years stretched into decades, people studied the area around the former jump point, hoping for a sign that it had reopened, but after time they gave up. After all this time, Oretani is only ever debated among select number of historians. Most believe that without support, the initial terraformers probably died out, but no one really knows what to expect on the other side if that jump point ever reopens.

ACCOMPLISHED

100%
01/04/2014
$41,000,000

$41,000,000

  • Procedural Generation R&D Team – This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality.

ACCOMPLISHED

100%
15/04/2014
$42,000,000

$42,000,000

  • Updated Observist Guide – Additional funding from the $42 million level will go to expanding the website area of the Galactapedia: expect to see holographic ships, items and navigation interface in 3D! Imagine admiring your ships or planning your loadouts right here at the RSI website.
  • Explorer-class mobiGlas Rig – Every player who backs before we hit $42 million will start the game with their own, visually distinctive mobiGlas “ExoGlas” rig which can be used to access the Observist at any time. I’ve charged the mobiGlas team with a very difficult task: creating a realistic interface that will help keep your affairs in order in an expansive galaxy that we hope players will expand in unknown directions. It’s almost like building our own in fiction operating system for an imagined future, and it’s very different task than building spaceships. This backer-exclusive mobiGlas kit will come pre-loaded with additional galactic information that new players would ordinarily need to explore or barter to fill out; it’s our way of honoring the information you’ve collected about the Star Citizen universe through the RSI site and community over the past year!
  • Gladius – The Squadron 42 team will develop an additional fighter for the game, the Aegis Dynamics Gladius-class light fighter. The Gladius will be the first fighter built entirely from concept to CryEngine in the UK! Here’s the official description: The Aegis Gladius is the UEE’s reigning light short-range patrol fighter. A single-seat ship with no room for expansion, the Gladius is fast, maneuverable and capable of punching far above its weight. The main advantage to the design is simplicity: cheap to produce, easy to repair and outfit and quick to train new pilots on. The Gladius is an aging design nearing the end of its life-cycle, although iterative updates have kept it the most nimble fighter in the active fleet.
  • Towel – And of course, everyone who backs before we hit $42 million will also receive a towel for their hangar. Don’t explore the galaxy without it!

ACCOMPLISHED

100%
28/04/2014
$43,000,000

$43,000,000

  • Omni Role Combat Armor (ORC) mk9 Manufacturer: CDS (Clark Defense Systems) The ‘standard’ Marine armor for almost twenty years, ORC armor is prohibitively more expensive than standard-issue infantry body armor used by Army Ground Forces, but the Marines boast far fewer numbers and tend to make compelling arguments to get what they ask for. Clark Defense Systems’ ORC armor is created of composite mesh of fibers reinforced with ablative plates, offering a modest protection against both energy and kinetic weapons. While it doesn’t offer the same protection of the Marines’ proprietary Nail-armor or their SpecOps variants, ORCmk9 armor is a baseline solution for any number of situations the average Marine will encounter on any given day. Besides, in the words of Lt. Col Armin Trask, “you wanna know the best armor? Not getting shot.”

ACCOMPLISHED

100%
23/05/2014
$44,000,000

$44,000,000

  • Stellar Cartography – Walk among the distant horizons you’ve charted in Star Citizen’s dedicated “map room” featuring a 3D holographic representation of the known universe. Your map room will start with a basic guide to the United Empire of Earth, and will expand into something that is unique to you as you explore uncharted worlds and discover new secrets. Build the most in-depth universe map possible and show it off to visitors, or lock down your secret jump points and hidden trading posts so that no one else can follow. Interface directly with the Observist guide to find out everything from what ores are in demand on MacArthur to who serves the best pasta on Terra. And with the ability to leave your own notes about your encounters and travels, it’s more than a map: it’s your digital diary!

ACCOMPLISHED

100%
07/06/2014
$45,000,000

$45,000,000

  • Hadesian Artifact – The mystery of what happened in Hades has been one of the great archeological puzzles ever since the system was discovered in the early 26th Century. The evidence suggests that the Hadesians nearly erased their entire civilization in devastating civil war that left a planet cracked in half, but so many questions remained. Who were these Hadesians? How did the war get started? Over the centuries, even the public became enamored by the mystery of this system. This curiosity was inflamed when scientists recently discovered a lone Hadesian artifact on the black market of all places. Trinket manufacturers quickly tried to capitalize on the resurgence of interest by building exact copies of the artifact for sale to the public, even replicating the unidentified symbols along the base…

ACCOMPLISHED

100%
12/06/2014
$46,000,000

$46,000,000

  • Updated Scanning Software – Chimera Communications unveiled the latest version of their SBit scanning software, also announcing a one-time free upgrade for their current and long-standing customers. The new SBit upgrade offers advanced scanning capabilities for prospecting asteroids above and beyond their baseline systems. SBit is a FIB-based system that floods the scan-zone with energy then processes the frequency of the energy reflected back, providing the operator with a composite sketch of potential ore deposits. With the new version, Chimera included an updated library of searchable frequencies as well as variable scan sizes, allowing smaller surface, higher-resolution scans. The general public will be able to purchase the update when SBit is officially released.

ACCOMPLISHED

100%
23/06/2014
$47,000,000

$47,000,000

  • Engine Tuning Kit – Wilkes & Federman MaxTune Kit has become one of the best-selling starter kits for the discerning home enthusiast. Featured in Whitley’s latest Steal of the Year issue, this kit comes with everything the fledgling engineer needs to take a deeper look into the mechanics of their engine. With a Tap Analyzer, you will be able to view your engine’s current output and energy draw numbers in an easy and comprehensible way. Use the thirty-eight piece omnitool to access your engine to start tweaking. Wilkes & Federman is not responsible for damage incurred after tuning your engine. Please consult with manufacturer’s warranty before performing work.

ACCOMPLISHED

100%
CURRENT
$47,770,162

$48,000,000

  • Retaliator Commercial – It was a close race but The Retaliator pulled ahead. The Avenger was a close second. The symbol of the United Empire of Earth’s power is the next ship to receive a slick commercial. Aegis Dynamics is in dire need of good publicity since the end of the of the Messer era. We currently have the Cutlass and the Constellation commercials in production and now the Retaliator will be added to that list.​

IN PROGRESS

77%
GOAL
$49,000,000

$49,000,000

  • Xi’An Space Plant – Similar to a bonsai tree, the Centennial Bloom is a very famous Xi’An plant indigenous to Eealus III that blossoms for one night every one hundred years. They sell the plants in sealed terrariums to traders. Ever since their introduction to the UEE, Humanity has been fascinated by these beautiful plants and the wait for them to bloom.

LOCKED

0%