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Roberts Space Industries ®

Atlas Salvage / ATSA

  • Corporation
  • Hardcore
  • Exclusive
  • Resources
    Resources
  • Exploration
    Exploration

Atlas Salvage is an alliance of expert Salvagers for profit and adventure.

Specializing in deep space salvage, exploration and new technologies.

We also offer engineered weapons and gear at the best prices.



History

In 2870, when the UEE decided to go ahead with the SynthWorld project in the Chronos system, a group of Vets decided enough was enough, tired of watching the rich get richer while they lived meal to meal, it was clear the UEE cared only about power. They gathered up their families, friends, other disgruntled Citizens and headed out into deep space, far from the UEE, where only the Pirates dared.

The group quickly established themselves as Mercs, passing their skills to the next generation, each generation growing more deadly as they evolved into various Clans, Families and lone wolves. For the next 50 years they fought the UEE and Vanduull, along side Pirates, other Mercs, gaining reputation and wealth while expanding ever further into deep space.

By 2920, despite being spread out, they had become powerful and were getting noticed by Pirate guilds. A few families got together, Srewolf Clan, Noctors and the Outlanders, and realized if they wanted to protect the wealth and power they’ve gained, one Clan should be formed, so a msg was sent to every corner of the verse. Weeks later, after enough votes, it was decided to unite and call themselves Srewolf Clan.

By 2940, the Clan owned factories, shops and industries, branching out into Business and Trade all across the verse. As their business empire grew, they gave up Merc work, focusing solely on Bounty Hunting, until it had become a religion.

The Clan was expanding fast, to all corners of the verse, again losing touch with each other and their core values. One man saw how the Clan was drifting apart, his name was Srewolf Bane, one of Clans best hunters and he called for an annual meeting place, to keep Clan bonds strong, share information and new hunting skills and too never forget who we are and where we came from. A message was sent to all Clan members and came back unanimous.

In 2945 Srewolf Hall is built, establishing the Clan as a true power in the verse!

Today, Srewolf Clan enjoys a well established reputation as giants of industry by day, deadly hunters by night and continues expanding in all directions.

Manifesto

- Salvaging is not a job, it’s a craft
- Never strip what you don’t have rights too
- When in doubt, strip it out before scrapping
- Shipmates before profit, always
- There is no “ego” in “Salvage Op”
- As part of the ships crew, know your role
- Agree to defend ship and crew at all costs
- Know your metals, how to scrap them, where to sell them
- When selling Salvage coordinates, think of Org mates first
- Never forget, you’re part of the finest Salvage team in the verse

Charter

Our Mission

To be the “go to” place for ship components, armament and alien hardware.

Our structure

Executive Office

A small office, with me and a few trusted individuals that do not pass out rules, instead work to build a foundation to which an aspiring Salvage Captain can build a thriving business.

Corporate Office

Every Org has it’s bureaucracy, but ours is built from the ground up.
This office works directly with our business partners, securing the best deals for the Org.
Every member of this office is picked and voted on by the Captains, and it pays well too!

Business Office

The heart of Atlas Salvage!
Here, our Captains decide their own fate, at the same time, helping to direct the Org as a whole.
With the help of our Business partners, everything is possible.

Business Partners

We’ve already secured a network of partners working in Intel, Trade, Mercenary and continue to forge new alliances. Everything you need to start a business in Salvaging!

Full Charter and by-laws are available to members