Engineering

Development

ID:

15477

Comments:

274

Date:

August 24th 2016

Q&A: Anvil Terrapin - Part I

Anvil Terrapin Q&A - Part 1

Anvil Terrapin Concept ArtAnvil Terrapin Concept Art

Greetings Citizens,

Another Concept Sale, another Question & Answer session. Since last Friday, we’ve been collecting questions from the dedicated Q&A post here and today our designers working on the ship will answer 10 questions for the community. Tune back in this Friday to see the answers to 10 more questions.

The Terrapin was developed near the end of the 28th century to serve as the first ship in the Empire’s defensive restructuring of the Navy. The Terrapin’s watchword is protection, with extensive shield systems and armor layers designed to provide the maximum possible defense for pilot and crew. While it lacks the maneuverability of a dedicated fighter, it does maintain an advanced, hard-hitting array of weapons intended to keep the most fearsome Vanduul raider at bay.

Special thanks to Will Maiden and Todd Papy for taking the time to answer these questions for us.

Question & Answer

Is the Terrapin modular in any way? Can the center seat be removed to make room for cargo or other modules? See question below about cargo.

No, the Terrapin’s Scanning station is plugged directly into the upper and lower utility mounts and provides the operational heart of the ship. As a military hardened exploration and reconnaissance ship, its role is firmly in data gathering.

What type of signature can we expect the Terrapin to give off?

A medium-sized component has the potential to create a large signature for a small ship. In making it heavily armored, the ship just doesn’t have the capacity to vent its heat as efficiently as pilots would want. The revolutionary retracting armor allows the panels to lift apart, weakening the ship but improving venting, allowing players to effectively ‘come up for air’.

Does it have an ejection seat for the pilot and/or a crew escape pod?

No, the pilot and optional crewman escape through the side door. Ejection seats tend to require a ‘soft spot’ to launch out of. While many other small fighters can perhaps blow the canopy, ships like the Terrapin were designed to not compromise the hull integrity by making an ejection seat egress point.

How does the Terrapin compare to the Freelancer DUR?

The Terrapin is tough as boots. It’s designed to be able to handle any eventuality in the dark unknown of space. From a military perspective it’s also extremely usable as a recon ship. Able to survey fleet movements and sustain a lot of direct fire if discovered, the Terrapin’s secondary use is a way to insert or rescue people from combat zones is also highly appealing.

What will the travel range be like on a Terrapin?

Very long. The Terrapin packs much bigger Hydrogen and Quantum Fuel tanks to increase its operational range. It’s designed to stay out in the verse for as long as possible.

Can the Terrapin as envisioned in the concept sale, carry any cargo? If so, how much (in SCU)?

No, there is no ‘official’ cargo capacity for the Terrapin.
I will say, though, that players can put down cargo wherever they choose, allowing salvage to be dropped in the rear if they can find the space for it, but that loose cargo and salvage will not be as safe and those inside dedicated cargo holds on other ships. Transporting loose cargo is done at a pilot’s own risk and is not recommended.

How maneuverable are you planning this ship to be in space and atmosphere?

The Terrapin is solid, heavy, and therefore somewhat slow to accelerate. Turning takes time in both space and atmosphere. In combat scenarios, Terrapin pilots are encouraged to focus on escape techniques other than simply running, relying on the ship’s defensive capabilities rather than trying to outmaneuver their opponent. Ultimately though, advanced threat detection and avoidance is the preferred strategy for most capable Terrapin drivers, due to its superior scanning capabilities. In storms and bad flying conditions planetside, where increased maneuverability is needed to break for orbit, pilots may wish to just lock the ship down and ride it out.

Does the Terrapin have any docking abilities with other ships or stations?

No, there are no docking rings on the Terrapin. Pilots wanting to dock will need to land and travel on foot through the boarding ramp.

Does the Terrapin have a bed?

Yes, for long-range missions, the pilot could potentially be spending days, if not weeks and months, out of port. In fact, you can even see it in the far corner of the cutaway image.

What do you envision will attach to the utility hardpoints beyond scanning devices? Mining lasers? Salvage claw? Additional weapons?

The utility mount fits equipment, rather than anything offensive, something we’re going to be seeing more of as further support and non-combat ships are revealed. The Terrapin’s Radar Dish and Scanning Array will enhance the range and capabilities of the installed Radar and Scanner, making it far more capable than one without but as utility gear is revealed, the usefulness of an armored utility platform like the Terrapin will grow.

Concept sale

Technical Overview

Terrapin

Model

Focus

Pathfinder

Description

Presenting the Anvil Aerospace U4A-3 Terrapin-class Scanning/Exploration Ship. The Terrapin was developed near the end of the 28th century to serve as the first ship in the Empire’s defensive restructuring of the Navy. The Terrapin’s watchword is protection, with extensive shield systems and armor layers designed to provide the maximum possible defense for pilot and crew. While it lacks the maneuverability of a dedicated fighter, it does maintain an advanced, hard-hitting array of weapons intended to keep the most fearsome Vanduul raider at bay.

Measurement

Length

19.5m

Beam

14.5m

Height

6.0m

Size

Small

Mass

86,454kg

Structural

Cargo Capacity

0

SCM Speed

- m/s

Afterburner Speed

- m/s

Min Crew

1

Max Crew

1

Maneuvering

Pitch Max

- deg/s

Yaw Max

- deg/s

Roll Max

- deg/s

X-Axis Acceleration

- ms/s

Y-Axis Acceleration

- ms/s

Z-Axis Acceleration

- ms/s

Avionics

Radar

Computers

Systems

Power Plants

Coolers

Shield Generators

Propulsion

Fuel Intakes

Fuel Tanks

Quantum Drives

Jump Modules

Quantum Fuel Tanks

Thruster

Main Thrusters

Maneuvering Thrusters

Weapons

Weapons

Turrets

Missiles

Utility Items

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Cam view

View angle

Systems

Render type

End Transmission

Part of

Concept Ship Q&A

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