Q&A: Origin 600i
August 31st 2017
Q&A: Origin 600i
Since the introduction of the Hull Series back in April 2015, every new concept ship reveal has had an accompanying Q&A post, where we spend a couple days collecting questions from you, pass those on to the relevant ship designer, and provide you the best answers we have available at that time.
With the recent addition of Spectrum, we can now allow you to add your vote to the questions you most want to see answered. The questions included below are a combination of those that received the most votes, similar questions that were merged into a single instance, and those we felt we could comfortably answer at this stage in the Origin 600i’s development.
Now that the ship is concept complete, it will enter our development pipeline where many of the answers you see below will be fleshed out, and those missing will be determined and implemented. While it will still be some time before we see the Origin 600i in game, we hope you’re as excited as we are as the game expands with the further development of Origin ships in the Star Citizen universe.
As always, a special thanks to Steve Turberfield, John Crewe, and Todd Papy for their help in answering your questions.
Let’s get to it. -DL
The 600i exploration module features two manned scanning stations, a deployable ramp for an exploratory ground vehicle, an Origin-created Rover and SCU storage for any artifacts needing to be stored once discovered, so it is a solid option for explorers looking to purchase a stylish alternative to the Aquila, while the Carrack should provide a much longer term exploration base and facilities.
No further modules are currently in the pipeline, but the beauty of a modular ship means that nothing is off the table in terms of expanding the 600i’s options down the line.
The simplest reason is variety. We wanted to explore different defensive options for this particular luxury ship. For this reason, instead of a PDS the 600i features two remote turrets, so in the instance that the ship is fully crewed, and your gunners are up to it, they will be able to ensure your ship stays protected from threats. If automation is your bag, you will be able to equip them with an AI module, which will help defend your ship if your crew are unable or unavailable to assist.
We are building a universe, and part of that means we can consider aspects that a standard game does not, such as value and desirability. When we look at vehicles in the real world, its apparent that more functionality does not always mean something is more expensive, and vice versa. In the Star Citizen universe, a sleek, luxury ship created by Origin will bring certain connotations with it, in the same way most people would find a sports coupé more desirable than a family sedan, despite the fact it has less seats and cup-holders.
As stated above, the extra scanning stations and rover storage mean the 600i is a fully capable exploration ship with that module in that size range. The Carrack should provide more robust and longer term exploration option.
The 600i is, fundamentally, a multi-crew ship. However, for its size is probably one of the most solo-friendly ships out of the box. By utilizing unmanned remote turrets and capable shields, a skilled pilot should be able to effectively pilot the 600i solo in most regards.
Yes, upgrading to the 600i Explorer Edition will indeed grant you an included Rover.
Whilst the 600i may be faster than the Constellation in a straight line (more on Thruster ratings in a later answer) it will suffer in its maneuvering due its bulk and size. The fixed weapons that come default can be swapped out to gimbals like other ships.
Until the ship is fully built and implemented this is difficult to say with complete certainty, but the 85x has a much larger footprint than a Rover so we consider this unlikely to fit. While ships smaller than the Rover may technically “fit,” the lift is designed purely for a ground vehicle, so maneuvering a ship in there might prove risky in terms of causing damage to both vessels.
The 600i bridge has 3 seats for the pilot and crew members. The exploration module gives you a further 2 seats for the manned scanning stations. There is a dedicated captain’s quarters and beds for the remaining crew members in their quarters. Exact number of toilets is still to be determined, but you can probably expect at least 2 in the crew washroom and one in the captains quarters.
This should certainly be possible yes. The lift platform itself is the perfect fit for the Rover, but there is nothing to stop you storing the X1 in the cargo storage area of the exploration module. Bear in mind that if you choose to do this then it wont be a quickly accessible option and as such we’d recommend a Rover or X1, rather than both.
The swappable module is in the core of the ship itself. The rear window is present on the standard 600i hull, and is a viewing gallery of sorts.
This is a flaw of the current stats page and matrix, and will be remedied with the update coming online with the release of SC Alpha 3.0. The thrusters of both ships will most likely be in the same power band alongside updates to their mass. The current stats page does not support the internal design for a lot of items at present.
The 600i is not intended as such to be a commercial vehicle. Where the 890 Jump and the Starliner are the luxury private superyacht and commercial people carrier, the 600i is on the compact end of the private yacht scale.
One of the unique selling points of the 600i is that it is a luxury ship. So the answer to this is really the same as to why you can fit more cargo in a minivan, than you could a Lamborghini; cargo storage practicality takes a back seat to aesthetic and comfort.
The 600i does not have a medical area no, due to it not holding a huge crew, this would be a room that ended up potentially being used rarely.
The reason for this is that the 600i is modular, meaning that the swappable modules are what make the ship suit the desired role. Regardless of what module you have installed, the ship is a 600i.