July 29th 2015
During last week’s Reverse the Verse, a backer requested that we have a Merlin Q&A this week. We traditionally do Q&A sessions during concept sales, but since the Merlin is such an exciting new ship we thought it made sense to offer one this week as well! These questions were chosen from the Merlin Q&A thread on the forums and answered by technical designer Matt Sherman. Enjoy!
There wouldn’t be any cargo space, but we do want to make sure you’ll have some personal weapon space. What that will fully encompass is still up in the air, but safe bets are sidearms and SMGs at the least.
Yes, there’s still going to be room to tune/grow with a Merlin, it’s not sold maxed-out overall to make sure there’s going to be enough choices to make to really help it fit different styles.
No, Snub craft are designed to be very limited range from a parent ship, so they won’t have any Quantum or Jump capabilities. If you want to go any sort of distance with a snub, you’ll need another ship to help move it.
The collar on the back of the Constellation is designed specifically for the Merlin/Archimedes. It could be possible in the future that other collar options could be available, but that would be a long ways out and would need a healthy range of Snub-ship options to really support it.
Yes. While Snub craft won’t have Quantum or Jump drives, they will be able to take off/land from planets on their own. And this would cover the Merlin, Archimedes, 85X, ARGO, and even the unnamed ship that comes with the Carrack.
We have the Archimedes planned, which was included on the Constellation Phoenix. Other variants aren’t officially planned, but the changes we’re planning for the Archimedes would also help set up the ship for a few more possibilities.
Snubs will have loadouts like any other ship, so you’ll absolutely have things to change and tune. While not right away, you’ll definitely be able to change out the Power Plant, Shield Generator, Cooler, Avionics, and Radar for other models in the same Small/Light size class. Wing-weapons will be interchangeable, though the centerline gun is locked in, though we’ll have tuning options on that.
Currently, no. The Merlin is Kruger’s first step into ship manufacture, and the gun is very much built into that design. There’ll be some tuning options for the T-19P, but unlikely to see any other guns mounted inside.
This wouldn’t be something paired with the Merlin itself, but an optional piece of equipment other ships may need to enable use. Something to consider is on a larger parent ship like a Carrack, the Snub deploys from a small platform instead of a specialized collar, so a Merlin could easily be loaded into one with no additional equipment to install to the Carrack.
Just what’s currently announced, since future-modules are to be determined in the future: Constellation-series (excluding the Taurus), 890J, Carrack, Idris, and the Javelin. There could definitely be more choices later, but we won’t really be able to make those decisions until the base ship is already built out and flyable.
Yes, we will make upgrades to the Archimedes available when it is flyable.
The Merlin has just gone live, so it’s not fully tuned. It’ll still need work, but will also still have down the road tuning and customization opportunities to help tailor the performance for racing more than the current generalist setup.
The current plans are they’d be a part of the parent ship crew, so if you’re already paying someone to crew your ship, you wouldn’t be paying them extra to jump in the Snub ship if needed. This is still pending full setup of crews, but it shouldn’t be a double-cost to both your ship then additional escorts.
The full Docking/Deployment cycle is still in development since we need the Constellation flight ready to really answer these questions. There will probably be some level of auto-assist with the docking, but we won’t know the extents without both ships setup.
It will reload both, though you’ll need to make sure you have spare rounds in the parent ships cargo hold. As long as you have the bullets, you can definitely dock and re-arm before heading out for more.
Ultra Space Water Physics. Seriously though, it’s the first implementation of the ship, so some of the G-forces being off is not surprising. Like anything else, we’ll definitely be continuing tuning work on the ship to make sure the handling and forces don’t linger in the realm of the impossible. Keep in mind, when the Mustangs first went in, they bucked wildly like a jet-ski, but have been dialed in since. Same thing, different ship.