Q&A: Origin G12 Rover
June 4th 2020
Q&A: Origin G12 Rover
Following the concept release of the Origin G12 Rover, we took your community-voted questions to our designers to provide you with more information on the recently unveiled rover.
No. The G12a’s missile launcher is a bespoke, integrated solution that cannot be exchanged for a traditional turret.
The secondary computer will allow the G12 to benefit from future computer-blade functionality. It also creates another difference between the G12 and the RSI Ursa Rover.
Yes. The aim is that anywhere an Ursa Rover can go, the G12 can go. The width differences are discussed in question eight.
Like with any of our vehicles, we want to provide choice and options between competitors rather than having one simply be better than the another. The trade-off in SCU capacity and seats is countered by the G12 being faster (closer to the speed of the Tumbril Cyclone than the Ursa). The Ursa is more durable and better for rugged terrain/environments; a more hardcore explorer if you will. The G12 series is better for less-demanding exploration but still provides four-wheel-drive and a sealed cabin. When we started the design process, we associated the two to real-world off-roaders: the Ursa being more like a traditional Jeep and the G12 being more like a Range Rover. Both are absolutely capable off-road vehicles, but the overall experience differs.
The Origin G12 (previously referred to as the Origin Rover) is standard equipment on the Origin 600i Explorer. All existing 600i pledges have been converted to include the G12. Players with both a 600i Explorer and standalone G12 will be able to upgrade the standalone G12 while keeping the original base vehicle from the 600i.
The G12 series is four-wheel-drive as standard and should be as capable, but not as durable in all circumstances, as other rovers.
Yes. Anything that can be selected can be targeted and fired at with the missile launchers.
In terms of in-ship storage, the aim was always to have these vehicles interchangeable. So, our goal was to have it be the same width as the Ursa Rover. The Ursa is actually somewhere between 5.2 and 5.5m wide depending on the suspension flex and mudguards, so while the G12 is listed as 5.8m, it’s generally between 5.5 to 5.7m when accounting for flex. We’ll ensure both have the same footprint when the G12 hits production so they fit in the same vehicles.
In non-racing scenarios, the EMP will be useful for self-defense by giving you the chance to escape aggressors. When racing, it can be used to disable competitors for a period of time to gain an advantage.
The tires will provide different handling characteristics and the aim is for these to be swappable between variants. A similar set of tire upgrades would be available for other ground vehicles, much like upgradeable thruster sets on spaceships.
There are no plans for any more variants of the G12. However, we’ll keep this in mind if there are in the future.
It’s hard to provide an on-paper equivalent of armor between two vehicles, but the Ursa rover is generally better armored (and slower as a result). The G12a is the most armored of the series but is still slightly less durable than a stock Ursa.
The G12a comes equipped with the same countermeasures as our spaceships, which is currently a unique feature among ground vehicles. This will allow owners to dispense flares/chaff to shake off missiles and torpedoes as well as obscure scanning and detection.
The G12r comes with a boost functionality to allow a short period of higher top speed.
There is no space for a suit locker (only weapon racks) inside the G12 as the interior is pretty much limited to the cockpit and seating. However, as the vehicle is a sealed environment, you’ll be able to drive around in extreme temperatures in regular clothing if you wish.
The answers accurately reflect development’s intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.