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Roberts Space Industries ®






March 12th 2021

Q&A: Tumbril Cyclone MT

Q&A: Tumbril Cyclone MT

Following the reveal of the Cyclone MT from Tumbril Land Systems, we gathered questions about this latest variant. Here are the answers, straight from the designers themselves. The Tumbril Cyclone MT is due to release in Star Citizen Alpha 3.13.

What are the advantages and disadvantages of the Cyclone MT compared to the TR and AA variants?

The MT takes the best bits of both the TR and AA and combines them into a single chassis. The downsides are that it requires multiple crew members to operate (unlike the AA) and is a larger target for enemies.

How well is the MT armored compared to the other Cyclones?

The MT has the same armor as the TR and AA variants.

When will the Cyclone MT become drivable?

The MT is due to release in Star Citizen Alpha 3.13.

Where do you think the MT fits in the overall lineup of combat ground vehicles, and did you imagine a specific use-case during the concept phase?

The MT is a solid competitor to the Cyclone TR in terms of small, multi-role ground vehicles. However, it sits beneath dedicated military fighting vehicles such as the Ballista or Nova.

Will the MT be competitive against a Tumbril Nova? (Tank-Hunter?)

The Nova will likely come out on top in a one-on-one scenario, though multiple MTs versus a single Nova will make it a tough fight.

Can the missiles be dumb-fired or is a target-lock needed?

With Missile Operator Mode, which is coming in Alpha 3.14, all missiles can be fired “dumb” or guided.

Will the Cyclone MT’s missiles be able to attack ground targets?

Providing you can get a lock-on, you’ll be able to attack them with guided missiles. Failing that, simply dumb fire at them!

Will we be able to manually reload rockets and gun ammunition?

Like all other vehicles, reloading is only currently possible at designated repair/refuel/rearm areas.

The Cyclone MT looks a bit top-heavy and possibly prone to rollovers. Has this been taken into consideration?

The suspension and handling of the MT have been adjusted to reduce the chances of this happening but, as handling is simulated, it will be more liable to roll over than vehicles with a lower center of gravity.

What types of missiles can be fired? For example, HE, AP, anti-tank, TOW, incendiary, anti-personnel, surface-to-air, EMP, stun, smoke, grapple gun?

Any type of S2 missile available in-game can be attached to the launcher and fired.

What secondary ammunition storage is available on the Cyclone MT?

There is no secondary ammunition storage beyond a personal gun rack, which will be available on all Cyclones in the future.

Any plans to allow the main turret to be swapped out for a ballistic, Revenant, or SF7B Gatling gun?

The turret itself cannot be swapped out, but the S1 weapon can be exchanged for any valid S1 weapon and the missiles in the launcher can be exchanged for other S2 variants.

Will the tow-hooks be usable in-game or are they just a visual detail and not functional?

They are just a visual detail as we envisage future vehicle recovery to be done via tractor beam.

Are there any issues with the Cyclone MT fitting in ships due to the increased height of the turret and missile pods?

The overall height increase is minimal and, from testing, it still fits in any spaceship that an original Cyclone does. Additionally, the increased height of the MT still makes it shorter than an Ursa rover.


The answers accurately reflect development’s intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.

End Transmission

Part of

Concept Ship Q&A

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