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Roberts Space Industries ®






February 21st 2020

Roadmap Roundup - February 21st, 2020

Roadmap Roundup

Happy Friday, everyone!

Each and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.

We’re happy to share with you the first handful of features and content slated to arrive with Alpha 4.1. Keep in mind that we plan on additional cards/tasks being added in the coming weeks as some ongoing discussions wrap up. To be more specific, locations/environment require the input of all other teams and what they are aiming to achieve, so they tend to be some of the last to fall into place in planning. Character tasks will also be added following locations, as the character priorities are dependent on the locations included in a patch.

With that said, let’s go ahead and dive into this week’s Roadmap Roundup!

-CIG Community Team

Notable Changes for February 21st, 2020

New Targeting Methodology
This card has moved to Alpha 4.0 column on the PU Roadmap in order to align with the Ship HUD Rework, as the included Building Blocks UI will be greatly beneficial for this feature.

High Speed Combat
This card has moved to Alpha 4.0 column on the PU Roadmap in order to align with the Ship HUD Rework, as the included Building Blocks UI will be greatly beneficial for this feature.

The Alpha 4.1.0 column has been added to the PU Roadmap, including the following cards:

  • Object Push and Pull | This mechanic allows players to grab a larger object and move it around an environment by either pushing or pulling it.
    Improved Throw | Improving grenade throwing to make it more accurate and reliable, as well as expanding the throwing mechanic to accommodate other objects in the world.
  • Missile Operator Mode | Missiles will now be controlled under a dedicated missile operator mode, which gives players the option to select and fire specific missiles while operating in ships, such as the Vanguard, which allow for different types of missiles and torpedoes.
  • Ship AI: Hazard Awareness and Avoidance | Improving the AI Avoidance system to identify hazardous entities such as heavily guarded zones, etc. and steer clear of peril accordingly.
  • FPS: Combat Improvements and Polishing | This polishing pass contains final work on behaviors and balancing, as well as bug fixing. The overall goal is to improve the look and feel of character combat in the game.
  • FPS: Realistic Weapon Handling | Adding functionality for AI to evaluate their proficiency with different weapons, use the one best suited to the situation, and manage ammunition accordingly.
  • Mercury Star Runner | Building, implementing, and balancing the Mercury Star Runner as a flight-ready ship.
  • Behring GP-33 Grenade Launcher | Designing and creating the Behring GP-33 grenade launcher. Includes asset creation, animation, and balancing.
  • Greycat FPS Multi-Tool Cutting Attachment | Continued development of the existing Multi-Tool technology that allows players to cut through specific objects. This will primarily include the ability to free-form cut on specific surfaces.

That’s all for this week’s Roundup – join the discussion on Spectrum

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