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February 24th 2021

Roadmap Roundup - February 24th, 2021

Roadmap Roundup

Happy Wednesday, everyone!

Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.

With that said, let’s go ahead and dive into this week’s Roadmap Roundup!

-CIG Community Team

Notable Changes for February 24th, 2021

Progress Tracker

A higher priority was placed on actor performance in 2021, so a few of the actor features have shifted down the line to accommodate this. Sliding was originally due to start work in Q4 this year, but since it has slid to early 2022, we have temporarily taken it off the Progress Tracker until additional quarters are revealed.


The following deliverables have been added to the Progress Tracker view:

Actor Status T2 (Actor Feature Team)
Actor Status Tier 2 looks at a variety of new elements such as hygiene, NPC status tracking, multiple bites, DNA integrity, medical insurance, cybernetic limbs and cloning.

Small Home – Outpost – Rundown (Modular Team)
A rundown version of a small home for AI to live and shelter in. They consist of a central hub and a few optional internal and external modules. They provide the basic necessities to support a small group of people for an indefinite amount of time.

Release View

Due to priority being placed on the XenoThreat event in January, these deliverables did not reach feature-complete status by the cutoff time for Alpha 3.13 and have therefore been moved to Alpha 3.14. There is quite a bit of momentum on the development of these features, however, and this will allow them to be in a more polished state for their release.

  • Missile Operator Mode
  • Missiles – Guidance & Control Rework
  • Surrender

These deliverables have successfully passed their final review. For this reason, we have updated the label on their cards to “Committed” and changed their color to blue:

  • Object Push & Pull
  • Mounted Guns
  • Force Reactions
  • New Asteroids – Stanton System
  • Cave Entrances – Drive-In & Sinkhole
  • Refinery Stations – Non-Commercial Overlays
  • Vehicle Visual Degradation
  • Vehicle Names and Serial Numbers


The following deliverables have been added to the Release view:

Mining Sub-Components (3.13)
Mining sub-components will allow players to customize their lasers to suit specific jobs and encounters. For example, some will make mining easier, some will make it faster, and some will have great stat boosts at the cost of serious trade-offs elsewhere.

Shield Effects v2 (3.13)
Implementing improvements including the use of particles with signed distance fields to allow shields to more closely conform to the shape of the vehicle, allowing better visibility at distance, creating clearer visual cues that the shield is being damaged, and its overall health.

UI – Reputation (3.13)
This feature will give players insight into their reputation with the important NPCs and organizations they have interacted with. This will also include a total list of reputation ranks, including those that have been completed and the ones they’re actively working on.

That’s all for this week! Join the discussion on Spectrum

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