Happy Wednesday, everyone!
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for October 6th, 2021
Downstream teams have begun to extend their planning into Q4 2021, and you’ll now see this reflected on the Progress Tracker. With that, there are quite a few new deliverables, highlighted below:
Player Item Shard Transition
With the introduction of fully persistent shards, items/ships that are left “in the open space” are bound to that shard until a player collects them and stores them into an inventory or parks a ship at a landing location. To provide a more frictionless experience, we will implement a feature that automatically stores these ‘freely placed’ items from the shard when areas are streamed out, and places them into a different shard when the player logs into a new shard. This allows players to find their freely placed ships/items left in the open space regardless of the shard instance they are assigned during login.
Developing the player character creator for the Squadron 42 single-player campaign.
Name Resolving API
Engine implementation for entity class name resolving service.
AI Landing Improvements
This enables AI ships to land and deliver reinforcements on non-structured ground areas like planetary terrain where a pre-defined landing area and assistance from Air Traffic Control is not available.
AI – Navigation Links – Elevators/Transit
Implementing special adapters to inform the navigation system of potential navmesh connections offered by elevators and transit. Those systems will create potential connections that rely on specific additional conditions to be met (the presence of a train, an elevator, and so on). NPCs will be able to use those connections and understand when the appropriate exit point is reached.
Civilian NPC Movement Improvements
Various improvements to the animation and behavior of civilian NPCs to make them feel less stiff and robotic, allowing them to move in a more natural way. This will also be improving the appearance of their awareness of the surrounding environment and other NPCs in their vicinity.
Greycat Industrial Salvage Backpack
Concepting, designing, and implementing this variant of the Greycat Specialist Backpack, geared toward storing salvaged material.
Lorville Hospital Staff Outfits
Implementing variant outfits and loadouts for the staff of Lorville hospitals.
Levski Hospital Staff Outfits
Implementing variant outfits and loadouts for the staff of Levski hospitals.
Area 18 Hospital Staff Outfits
Implementing variant outfits and loadouts for the staff of Area 18 hospitals.
Outlaw Medical Outfits
Design and implementation of a surgical apron for outlaw medics.
DNA Head Textures Update
Texture updates for DNA head archetypes that will improve texture quality for all DNA heads in Star Citizen and Squadron 42.
Developing multiple armor variants for the Pyro gang, XenoThreat.
This previously removed deliverable is now returning to the Progress Tracker.
These features have passed their final review for 3.15. For this reason, we have updated these cards to Committed and changed their color to blue.
- GrimHex Clinic
- Crusader A2 Hercules Starlifter
That’s all for this week! Join the discussion on Spectrum