Roadmap Roundup
Happy Friday, everyone!
Each and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for November 6th, 2020
Landing Services Update – Ordnance Replenishment
This card is a new addition that has been added to the Alpha 3.12 column. | We have now hooked up key ordnance on ships (Missiles/Chaffs/Flares) in the Rest Stop functionality to run through the shop service, allowing for proper pricing differentials between items when restocking your ships. This will also require some re-balancing for our current insurance and item prices. Overall, this is a major step forward towards getting a fully dynamic set of prices for the landing service functionality.
Before this change, ordnance like missiles, chaffs, and flares had the same price across the ‘Verse. For example, all missiles regardless of size were costing you 100aUEC. With this functionality, ordnance prices will take a step to a realistic pricing model driven by the PU shop service. As mentioned in the card description, insurance prices will be adjusted along with this, as we don’t want to incentivize players to simply self-destruct & reclaim their ships to restock a loadout. Yes, restocking your ship will cost more, but this will be one step towards the economic model we have planned for Star Citizen.
The description on the following cards has been updated:- Capital Ships, Turrets and Torpedoes VFX/SFX Improvements | Improvements to destruction deathmasks, turret firing, missile trails, torpedo visual and sound effects, to enhance the look and feel of combat against and destruction of capital ships. Combat with capital ships will also be visually improved with changes to shield impacts to provide a more visually appealing combat experience.
- Capital Ship Combat Behavior Improvements | Improvements to capital ship AI, focused on maneuvering, targeting and weapon use. This involves ensuring that the Ship has full awareness of its loadout, available turrets and the size/number of combatants it is facing. The pilot will react and position the ship accordingly to each combat scenario. This will be properly utilized when a player enters a Rest Stop Armistice Zone with a high CrimeStat, and finds themselves coming up against a Navy Idris that has been called to help enforce the law.
- Gemini A03 Sniper Rifle
- Behring FS-9 LMG
Weapon Zeroing – T0
This card has been moved to polishing.
That’s all for this week! Join the discussion on Spectrum