Happy Monday, everyone!
Alpha 3.14 – Welcome to Orison went live last week, introducing Crusader and its majestic city in the clouds, Orison. You can get all of the details on the latest patch here. We are looking forward to seeing you check out everything new in the ‘verse from the initial implementation of our proprietary Cloud Tech to capacitors gameplay to the all-new Missile Operator mode.
To celebrate the release, we’ve also kicked off not one, not two, but three contests giving you a chance to reap fantastic rewards. Snap a screenshot of your new Stormwal pal for the Finding Finley Contest, create an invitation to join the ‘verse in the Wish You Were Here Contest, or show us the Constellation Taurus of your dreams in the Constellation Coloring Contest.
And because celebrations are always better with a co-pilot by your side, we’ve started a fabulous referral bonus, giving new and veteran players a chance to hover away on a Drake Dragonfly with the incendiary Coalfire paint scheme included. Find out more here.
Now, let’s see what’s going on this week:
On Tuesday, the Narrative team has an exciting short story titled “The Shakedown”. With commodity prices falling at ArcCorp, Berkley cuts corners on his delivery to try and secure a profit on a haul he desperately needs, but things don’t work out as expected.
Wednesday will bring you the bi-weekly Roadmap Update and Roadmap Roundup. We’ll also cross-post the Squadron 42 report as a Comm-Link that was recently sent out via the monthly Squadron 42 newsletter.
Thursday, we’re back with another episode of Inside Star Citizen. This week, we look at Arena Commander Improvements, Player vs. Player scenarios in the PU, and talk with Senior Systems Designer Ben Dorsey on Day One development for Jumptown 2.0!
Wrapping up the week on Friday, you’ll see an update to the Subscriber Vault, and the RSI Newsletter will wait for you in your inbox. We’ve got a new Star Citizen Live episode as well, which will broadcast on our Star Citizen Twitch channel at 9am PST / 4pm UTC. In this Gamedev episode, we’ll welcome Lead QA Samantha Haley (who you might remember as Star Citizen’s first Jump Point pilot at CitizenCon 2949) as we explore how Quality Assurance is a foundational bedrock of all game development.
Have a great week!
Ulf Kuerschner
Lead Community Manager
Screenshot by Thun7er