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ID:

17710

Comments:

29

Date:

August 7th 2020

This Week in Star Citizen
August 3, 2020

Happy Monday, everyone!

Alpha 3.10 is currently open to all backers on the PTU, and I wanted to take a moment to thank you for all of your ongoing support in testing and providing feedback. We’re super close to pushing this one out the door and can’t wait to take to the skies (or slopes if you’re a Pico the penguin fan) with you in the coming days – you can find more details in our Patch Watch Update further down this Comm-Link.

Speaking of playing together: the Foundation Festival continues! We know that many of you incredible Guides out there have been waiting for the new players coming to check out Alpha 3.10 before diving in. Because Alpha 3.10’s delayed arrival put a wrench in those plans, we’re going to be extending the Foundation Festival rewards and the related screenshot contest until August 19th.

If you were vying for one of the “top guide” spots to earn yourself a free ship, fear not, as this contest will still end on August 5th… however your chances have now doubled. On August 5th, we’ll kick off another Top Guides Contest with the same prizes rewarding the 10 top guides, running until August 19th. That’s right. Double the contest, double the prizes!

Now, let’s see what’s going on this week:

Are you a bounty hunter trying to learn more about your targets? Then don’t miss the Lore Post this Tuesday, as the Narrative Team will take us deeper into the world of crime with a portfolio on the Otoni Group crime syndicate. (Including information worth knowing for pirates, too!)

On Wednesday, we’ll publish both the Star Citizen and Squadron 42 Monthly Reports for July.

On Thursday, Inside Star Citizen will be back with a new episode, this week with a return of the Sprint Report and more!

On Friday you’ll see a Roadmap update and Roundup, an update to the Subscriber Vault, and the weekly RSI Newsletter delivered to your inbox. Last but not least, we’ll welcome a new episode of Star Citizen Live, which will broadcast on our Star Citizen Twitch channel at 9am Pacific / 4pm UTC. Lead Props Artist Cory Bamford and Props Artist Jake Taylor will host a Gamedev episode showcasing the process of creating FPS weapons for Star Citizen and Squadron 42.

Have a great week!

Christian Schmitt
Associate Community Manager

Screenshot by Captain-Han-Solo and Team Lucky Goods Co.

The Weekly Community Content Schedule


MONDAY, AUGUST 3rd, 2020
            This Week in Star Citizen   

TUESDAY, AUGUST 4th, 2020
            Lore Post – Portfolio: Otoni Group   

WEDNESDAY, AUGUST 5th, 2020
            PU Monthly Report  
            SQ42 Monthly Report  

THURSDAY, AUGUST 6th, 2020
            Inside Star Citizen      (youtube.com/user/RobertsSpaceInd)

FRIDAY, AUGUST 7th, 2020
            Star Citizen Live     (twitch.tv/StarCitizen)
            Roadmap Update   (robertsspaceindustries.com/roadmap/board/1-Star-Citizen)
            Roadmap Roundup   
            Subscriber Vault Update   
            Weekly Newsletter   


ALPHA 3.10 PATCH WATCH


Below you’ll find a quick update on the status of the Alpha 3.10 patch release, as well as a look at what issues we had to solve during the 3.10 PTU cycle.

Current PTU Patch: Alpha 3.10.0t PTU.5771442 | Patch Notes

We’re currently very close to releasing Alpha 3.10 to the live servers, with our current target being this week. More specifically, we’ve been battling two blockers that are being squashed right now. Players have been reporting various gameplay delays, such as missions updating and rocks fracturing. We have been digging in and investigating, with a possible fix already incoming in the next build thanks to data provided by all of you. We have also been experiencing some frustrating issues related to impounding, but a quick fix has already been delivered.

With these potential fixes either checked in, or about to be checked in, we’ll look to confirm the fixes were succesful and then publish to the live servers! Thanks so much to everyone who participated in early testing!

Alpha 3.10 PTU Cycle

Albeit long, we had an incredibly successful PTU cycle that allowed us to fix a myriad of issues, thanks to all of our testers’ help.

We’d like to share some more of the specific bugs that have been fixed below. Please note that neither of the following lists are exhaustive. At the time of writing this, we’ve fixed 282 individual issues and 142 instances that caused crashes during this PTU cycle.

Bugs from Alpha 3.9 that have been fixed as of the latest PTU build:

  • Authorized Execution Warrant missions from Hurston should no longer award the player with a crimestat
  • Fixed ADS positions on FPS weapons to be centered so that crosshairs line up to the bullets firing
  • Weapon lockers on the 890 Jump, Constellations, Vanguard Sentinel, and Carrack should now persist weapons when the ship is stored and retrieved
  • Hangar 02 in CRU-L4 rest stop should now be accessible via elevator
  • Planetary weather effects should no longer clip through MFD’s in ship / vehicle cockpits
  • Fixed missing areas of gravity on the surface of Delamar

Notable issues fixed since initial PTU build:

  • Analog throttle stopped working
  • Exploit allowing players to send masses of aUEC via the mo.Trader app
  • Vanguard poor flight feeling
  • 600i atmospheric flight difficulties
  • Landing splines being missing in certain circumstances
  • All ships exploding arriving or leaving out of Area18
  • Lack of available resources for Greycat ROC
  • Pitch ladder did not conform to the horizon
  • Flares did not work as a countermeasure
  • New Babbage elevators not functional
  • Dot in the middle of the players screen in first person

As usual, your feedback is extremely valuable to us as we work towards exterminating remaining bugs, both on older and newer content.

If you come across an issue in-game, please consider contributing to the Issue Council, and if you have something to say about a new addition to the game, let us know by contributing to the official feedback threads on Spectrum.


Weekly Wisdom: Renting Ships with aUEC


Last week we explained how to buy a ship with aUEC in-game, but if you’re not sure which ship best suits your needs, why don’t you just rent one first?

You can rent ships for 1, 3, 7, or 30 days to put them to the test. Head over to Vantage Rentals at Teasa Spaceport on Hurston, Traveler Rentals at Area18’s Ryker Memorial Spaceport on ArcCorp, or Regal Luxury Rentals at the New Babbage Interstellar Spaceport on microTech.

Walk up to the terminal, Hold F, and select a ship. Then use the drop-down menu on the right side to choose the duration. Click Rent Ship, and the vehicle will be available retrieve from any ASOP terminal at your nearest spaceport.

Community MVP: August 3rd, 2020



We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub. Don’t forget to submit your content to our Community Hub for the chance to see it here!

Update 3.10 Teaser by T3chno


With the release of Alpha 3.10 so close, I wanted to highlight this awesome teaser by T3chno. Just in case you need inspiration on planning your first Alpha 3.10 adventure with your crew.

Watch the video on the Community Hub

End Transmission

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